Yeah, activity fell again >.<
Anyways, I finished my rotation, so I have two weeks off anew. Atarashi disappeared again, unfortunately--for some reason, right when my RPs are about to kick-off or expand into something I planned for several turns, that's when they end or stall >.<
I wish I could do something to keep activity high but I always fail. I was thinking of making a RP with multiple mechanics, such as chance-base random events or penalties while fighting/attempting something, or a means for users to acquire new abilities/items with the decisions impacting the RP slightly (such as if users keeping picking a chaotic-looking set of options, each is an increased chance a chaotic enemy or faction appears). Was also thinking of politics affecting kingdoms/factions, which would also impact how the story unfolds. I just don't know if any of that is worthwhile.
On the bright, there is some activity in RPs I'm not currently part of, something I didn't notice, so that's good.
09-Jul-2020 09:52:27