Agreed, there are a variety of issues with the ingame lore anyways.
You've had 2-3 lead story designers. (including the original gowers)
You have 18-19 years of story development.
Each quest and story is written by a team, and it's common for the team to sometimes forget to check in with the "big book o' lore" to make sure they aren't about to do something that contradicts something else.
You have 1 quest, Dimension of Disaster, that takes place in an alternate reality, so that one doesn't matter at all in terms of story.
1 quest, the Gower Quest, is so absurd that (and again, kinda takes place outside of main reality) that it's continuity is considered non-canon until it is.
Another Quest, Evil Dave's Big Day Out, is again, barely canon.
They've gone back on a few old quests and tried to bring them in line with the modern story. Black Knight's Fortress, Prince Ali Rescue, and Doric's Quest were all replaced by new stories utilizing some of the main characters, but fleshing them out more (Afterall, the original quest were done back in 2001).
Imp Catcher, Mod Stu kept the start and end (coding reasons to not have to completely scrap the quest) and inserted a few story elements where you no longer had to turn in 4 beads and quest done ... you now had a small bit of a reason why each of the imps were forced to hold these particular beads.
07-Apr-2019 22:34:59