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Riniya

Riniya

Posts: 662 Steel Posts by user Forum Profile RuneMetrics Profile
Just to make things clear. I do try to follow lore, at least the basics of it. But if you follow RS lore completely it gives very little room in the art of story telling. I do allow for changes as such to known lore (one thing which will be revealed later is a twist of lore but I have based it in truth to some of the lore). And as far as the age goes , yea I probably got that wrong lol. I’m awful at math and just typed in a random number to be honest than trying to figure out how old she would have needed to be etc. hope you can forgive it if not.... I’ll cry :P
There isn't one.

07-Apr-2019 21:28:47

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Agreed, there are a variety of issues with the ingame lore anyways.

You've had 2-3 lead story designers. (including the original gowers)
You have 18-19 years of story development.
Each quest and story is written by a team, and it's common for the team to sometimes forget to check in with the "big book o' lore" to make sure they aren't about to do something that contradicts something else.
You have 1 quest, Dimension of Disaster, that takes place in an alternate reality, so that one doesn't matter at all in terms of story.
1 quest, the Gower Quest, is so absurd that (and again, kinda takes place outside of main reality) that it's continuity is considered non-canon until it is.
Another Quest, Evil Dave's Big Day Out, is again, barely canon.

They've gone back on a few old quests and tried to bring them in line with the modern story. Black Knight's Fortress, Prince Ali Rescue, and Doric's Quest were all replaced by new stories utilizing some of the main characters, but fleshing them out more (Afterall, the original quest were done back in 2001).
Imp Catcher, Mod Stu kept the start and end (coding reasons to not have to completely scrap the quest) and inserted a few story elements where you no longer had to turn in 4 beads and quest done ... you now had a small bit of a reason why each of the imps were forced to hold these particular beads.

07-Apr-2019 22:34:59

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
The other part of it is you guys are playing a RP based on an actual game.
You are somewhat tied to in game lore.

Sir Amik Vaze, leader of the White Knights, is known to get a sloshed at times. (A few of the Xmas events, you also see it in Evil Dave's adventure quest). He turns into a really nice fellow.
When he's sober, he's far more serious.

At the same time, Lord Daquarius is not a butcher.
He is a Zamorakian, but he isn't like many of the previous leaders.
He is educated and cultured.
At the same time, he is considered to be "an experienced commander and quite capable in combat".
His troops love him. (or at least the majority)
His main achilles heel is that he loves his troops too much. You kill a few of his men in front of him, and he can cave.
The Temple Knights (the White Knights special forces branch) actively try to keep him in power. Mostly because he is unlikely to go on a murderous rampage on nearby settlements. But he is also "reasonable".
In one quest, he links up with the Void Knights and White Knights (the sworn enemy) to take on a "world threat" (Pest Queen). Granted, the alliance was temporary.

07-Apr-2019 22:42:29

NotFishing

NotFishing

Posts: 16,946 Opal Posts by user Forum Profile RuneMetrics Profile
Yeah, and a side effect of the inconsistent lore is why Daquarius seems so bipolar.

In the Void Knight saga he comes across as this angry sadistic manchild who is the butt of many jokes (forced to dig while the Guthixians and Saradominists laugh, only for them to all get teleported out anyway.) In Wanted! and Dishonour Among Thieves he comes across as this serious, noble leader who is mostly misunderstood ( Wanted! literally makes you kill his men in front of him until he gives up information, while in Dishonour Among Thieves some of his men are plotting to kill him because he knows the Black Knights aren't supposed to be evil puppykickers.) And why he got involved in the Camelot and Lucien plotlines has never been explained.

Most of the Runescape lore was just individual J-mods making things up as they went along. Take the Mahjarrat, for example. Originally there wasn't supposed to be any significance for them going North beyond "The Wilderness is in the North, and evil things are in the Wilderness, therefore it's a great place for evil people to hang out."

But then other Jmods began sending the Mahjarrat of their own questlines north, and suddenly they had to come up with a better reason.

Man, I miss the days when Mahjarrat and Dragonkin were the most dangerous things the player had to worry about.
Beneath the gold, the Bitter Steel.

07-Apr-2019 22:53:04 - Last edited on 07-Apr-2019 22:54:24 by NotFishing

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