Ah, I see, I think.
Vitality is your hit points, or life. If you have 3 Vitality, that's your default HP. If you have 3 VIT left, you have 4 or more, and took some damage. This was meant to keep things easier to work with.
Ha, ya, a horned toad getting girls 'cause 10 charisma XD I also prefer something more realistic.
Your system definteily is more suitable for RPing, but ya, it'd be best for a clean slate. The main reason I prefer a simpler set of Stats is because I am not as energetic, healthy, or leisurely as I used to be. If only I came upon your suggestion long ago, but oh well. I'll try to finish what I have thus far, and see what I can improve.
I just wand a RP that was simple to work with it. For example, say there are several characters with differeing strenth/damage. I'd have to remember each character's strength, then each attack would drain a certain number of HP, then I'd have to do more calculations. My system is simpler. You just inflict an injury that would normally kill or incapcitate, there ya go, now I don't need to worry about memorizing very many numbers!
I'll think of something. Like, there are Powers that increase damage to Vitality, so maybe there's room there for more development.
22-Jan-2019 02:32:35