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Inferi

Inferi

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Then don't have them.

I suppose I want to have some clarification. Is the restoration process for everything the same? If so, why class them as different types? If not, more explanation on how it works please.

Good lord, I just went back and looked at this...no wonder I don't type stuff on my phone.
Done in by the dubious doings of destiny.

26-Jul-2018 00:01:49 - Last edited on 26-Jul-2018 03:40:05 by Inferi

Azi Demonica

Azi Demonica

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West, p 2848
That does sound like a good idea, but I don’t have enough room to incorporate such ideas. However, a user certainly could implement such a procedure if they wish, why not? I will let the individual users decide what their vampirism does to them. Who says there can’t be a few kinds of vampirism or vampires!


NotFishing, p 2848
I have the first Dishonored, but haven't played it yet. If a user wishes, they can be blessed by a divine figure, it’s their choice. I used pics of original characters and from Dark Souls to suggest freedom, so it’s always the user’s choice. They just have the extra work of describing or mentioning whatever they are.

Inferi, p 2848
The Power point system is meant to balance out the game. However, if your character has access to supernatural abilities that don’t rely on the Power point system, you have the extra work of describing how it works. It could be an innate ability part of the character’s context.

of Power and Power point recovery,
Basically, by default, using Plasmids, Vigors or magic costs Power points. Actually, since Plasmids and Vigors are NOT magic, but biological-based, I will have to update this. Doesn’t make sense, seeing as Mana and EVE are different. Will need to edit a few things for sure.



OK, updated the post that deals with Plasmids and magic. Magic is now different from Plasmids/Vigors, as it makes sense that they should be. Although anyone can acquire Plasmids or Vigors, Magic/Sorcery is based on the Character, or magical equipment. This was a continuity error on my part, so, sorry about that. It's now fixed.

26-Jul-2018 04:05:25 - Last edited on 26-Jul-2018 04:41:51 by Azi Demonica

Azi Demonica

Azi Demonica

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Hm, since we have time to wait, I think we can discuss your character, Annie.

Annie is two inches taller than the average 12-year-old girl her age, which is reasonable, but an astounding twenty pounds heavier than the average 12-year-old, despite being lean. How is she so heavy? If you based her off your own weight, it's not possible she can be slim and heavy at that age, unless you mean to suggest she is naturally extremely broad, which technically isn't impossible, people can be born with extreme width.

Also, your Origins are more of the Backstory. Origins are your character's birth and upbringing, whereas Backstory is the content relating your character to the role-play. I think you could consider editing Origins to Backstory, then adding the Origins prompt. This is important for a secret theme in the role-play.

26-Jul-2018 23:02:52

Westenev

Westenev

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I don't think this is the right question I want to ask, but I'll ask anyway.

What's the difference between Backstory and Origins? Is origins supposed to be player-imputed details that we want to be relevant to the plot? Or should we stick to a theme of some description to make us relevant to the plot?
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26-Jul-2018 23:59:21 - Last edited on 27-Jul-2018 00:01:55 by Westenev

Azi Demonica

Azi Demonica

Posts: 5,601 Rune Posts by user Forum Profile RuneMetrics Profile
Westenev said :
I don't think this is the right question I want to ask, but I'll ask anyway.

What's the difference between Backstory and Origins? Is origins supposed to be player-imputed details that we want to be relevant to the plot? Or should we stick to a theme of some description to make us relevant to the plot?
1st question: Backstory is the story that ties your character to the role-play in whatever way you'd like, whereas Origins are just your character's birth and upbringing, such as family and childhood.

2nd question: Origins do not have to be relevant to any plots, it's just where your character comes from. Biological characters are born and have childhoods. A robotic entity would have probably been created by someone or by machinery. A paranormal entity may have been spawned supernaturally somehow by some other means.

3rd question: You can stick to a theme to tie your character with the plot, or you can create your own theme and plot, or make it a story that begins a quest. Basically, Backstory is what connects your character to the context of the role-play.

27-Jul-2018 01:47:26 - Last edited on 27-Jul-2018 01:49:10 by Azi Demonica

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