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Westenev

Westenev

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George Rozas said :
Not gonna lie Azi, I probably won't end up joining. Reading over the thread and it's just not catching any interest, all it really feels like is "you're a bunch of kids and will have a kid adventure but accidentally fuck something up, then you'll be teenagers, then you'll be adults and will go back and fix your fuckup". Beyond that there's just two pages of pictures that are supposed to be classes, half of which look the same as the last three before them, so I can't actually see any uniqueness about them.


Spoiler: Make a "monk" class. George will be hooked right away. Inferi loves mages. Lasky likes being a dwarf for whatever reason.

I have to admit though, the thread does tend to provide a lot of names for a lot of weapon styles that would normally be a sub-skill of a "Warrior" or "Knight" class, while a lot of other fantasy classes are neglected.

It's not an exhaustive list, but if you read this, you'll kind of see what I mean.

http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses
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10-Jun-2018 01:55:56 - Last edited on 10-Jun-2018 02:06:27 by Westenev

Azi Demonica

Azi Demonica

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George,
The RP is not as simple as it seems. It's not just kids being kids, screwing up, and then fixing their mistakes after they grow up. The first post is only meant to give a basic overview of the role-play's main storyline. There's quite a lot more involved, but I didn't want to swamp the thread with information. The only way I can simplify everything is to include pictures and links. But don't worry about it, you don't have to join.



West,
I think Cleric would be the monk class.

There's lots of redundancy in this link. I feel that classes should have maximised adaptability and versatility relating to their context. A character limited to just one skill isn't useful.

10-Jun-2018 02:15:33

Westenev

Westenev

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Whereas I feel there's a lot of redundancy in your character classes. What you have written makes sense in a setting where magic is rare, but I'm pretty sure you're describing a setting where magic is so commonplace that it can be taught. That would change a few things about conventional warfare.

Here are my suggestions, though I'm not sure they'll help:

~ Pick one culture. Middle Ages, Dark Fantasy, Oriental or Vikings. Delete everything to the contrary unless they will show up at a later date.

~ Now that we’ve done that, take all of your sources and try to jam it all into one setting. This is one of the things I tend to dislike about your roleplays; you tend to treat different sources as separate material rather than considering the changes one might have on the other.

~ Try to simplify your classes as broad generalizations (ie. Warrior, Knight, Mage, Rogue, Monk, Priest), and allow people to then branch off into these sub-classes later (Samurai, Viking, Gladiator, Whatever).

~ I don’t think you necessarily have to separate ranged and melee classes – Aragorn, possibly one of the most famous Rangers in modern fiction, often used a sword in the films even though we’re informed by the books that he is a crack shot with a bow.

~ Now that everything is generalized and neat, try to describe what the class is and potentially how it can be used on and off the battlefield.
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10-Jun-2018 02:25:46 - Last edited on 10-Jun-2018 02:34:32 by Westenev

George Rozas

George Rozas

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Think of classes like something from Dungeons and Dragons, or World of Warcraft. Each have their own unique flavour, but can be built in extremely different ways from another of the same class. Fewer classes that have the ability to become something unique in their own right, each given a solid description of role and capabilities, makes it feel more alive and less of a jumble of pictures with no uniqueness. I am Inferi.

10-Jun-2018 02:29:45

Azi Demonica

Azi Demonica

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George,
Historic warrior monks, such as sohei and Knights Templar, fought with weapons and armour. They also could fight without weapons. I can’t imagine why there should be a class that specialises in fists. Historic martial arts was basically MMA with weapons and armour, and lots of killing and agony.



West,
Yes; since all melee classes do the same thing, one way or another, are totally redundant in this case. I used For Honor heroes as each character was different in its own way, and their intro meant I could express each character easily whilst showcasing how they fought.

I don’t like being limited. I need vastness, abundance, and diversity. But, it’s also to be supportive, just in case someone would like to do something differently.

Uniqueness isn’t possible considering my RPs are based on real life. During the Middle Ages, archers, crossbowmen, monks, and traders could all be armoured and armed with swords and shields. Europe even had warrior clerics and militias equipped as mounted knights. Similarly, in the Islamic world, some jihadists wore heavy armour, had horses, and were armed with the best weaponry available. Thus, all this considered, my classes tend to overlap. I just can't imagine how or why any class should be limited, tho in my case, some classes have certain abilities others don't. But oh well, if it doesn't work, it doesn't work.e

10-Jun-2018 02:55:32

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