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Inferi

Inferi

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Of course it's an idea. Everything is when you try to implement it, and there's ideas that certain people like and certain people don't. That one just happens to be one that I don't really like, which isn't a reason to remove it.

If I had to offer an idea for changing it, I have a couple in mind. The first is just to trim how many of them there are, and maybe lower the amount that are available to players. I honestly don't know if this would do anything, though; it's just my thought that there are too many of them there.

I personally like the idea of perks from mission completion. It makes them actually feel rewarding. Maybe make the system a bit more rotating around getting them through progression rather at the start? Again, I don't know if it would actually help much, and it would certainly limit people from the start.
Done in by the dubious doings of destiny.

10-Jun-2018 00:42:54

Westenev

Westenev

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Azi Demonica said :
West, p2792
Historically, plate armour was cheaper than mail. Two days was all that’s needed to create a breastplate, but several months for a single mail shirt. Of course, full plate armour was extremely expensive, about the equivalent of several hundred thousand dollars in today’s currency.

Slayers/Hunters are not meant to replace roguish classes, but I’d definitely be able to see why they would. One reason I’m not into rogue classes is that they are redundant. The phrase “robber knight” is historic; there really were knights who sometimes robbed people, stole land, killed landowners, and sometimes even assassinated their own lords and ransacked their manors. You don't need to be a rogue to steal, waylay, ransack, or murder victims, after all.


How much was a jacket of mail then, I wonder. People always make the comparison for plate, but often neglect things like mail and leather (the latter being very expensive, I imagine, since you can't obtain leather from a live cow).

Sure, you don't have to be a rogue to steal, waylay, ransack or murder victims... but the difference is in how a rogue would go about it. Rangers are typically considered rogues, and indeed I like to think of a typical Rogue as a city ranger; they arepeople who live their lives overlooked by those in charge, have a good street sense and coercion skills. They learn fighting skills, not for sport or honour, but to win. Lastly, they have a certain subtlety in a crowd that a man in plate would never quite match.

Rogue isn't a solely combat intensive role either; it's typically used for it's utilitys out of combat like traps, stealth, poisons, explosives, trick arrows, lockpicking, tracking, parkour and bartering. Anything they can get their hands on, they'll use.

So, as far as I'm concerned, saying knights can be rogues because knights can rob is like saying a modern rifleman is a sapper because they both shoot guns and are in the army.
Noth
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10-Jun-2018 00:45:32 - Last edited on 10-Jun-2018 00:58:36 by Westenev

Azi Demonica

Azi Demonica

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Inferi,
Yes, I did trim down how many specials there are. They are now called Feats, and range from combination abilities, to increasing your arsenal, to supporting powers. All of them are useful, in my opinion, and each has versatility. In Impurity, after Childhood is finished, you pick just one Feat, then additional ones are awarded upon completing quests, or defeating bosses, or defeating Heroes, or acquiring certain artefacts.

I also liked the idea of reward-based Perks. This is what I’ll be keeping in mind for sure. I also think rewarding certain weapons, magic rings, spells, etc, would also work.

Your points always help broaden the horizon. Only by discussion can we figure out a better system, after all.


West,
I dunno; prices are very rarely mentioned, hence why there was lots of bartering back then. A one-handed sword in medieval England, for example, could be as cheap as two pence, which was about the average daily wage back then. This suggests a low-quality weapon was about a day’s wage. Presumably, the length of time it took to manufacture something decreed its value. Leather armour was quite rare in the Middle Ages, but there are mentions of leather vambraces in English armories, and leather vambraces have been found in Lithuania.

I see. I find the idea of a ‘city-ranger’ pretty cool. So, one who uses traps, poison, stealth, etc. I suppose Slayer fits that role, so yes, your previous point about just that is correct. In Impurity, I wanted all classes to be useful and adaptable, so I didn’t want to limit any class too much.

10-Jun-2018 01:34:40

Azi Demonica

Azi Demonica

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Jerk inquisitor? Looks more like a (very short) knight than an inquisitor. However, if you fucked with a knight, such as by insulting his wife, well, you could end up dead. In feudal Japan, samurai were allowed to kill disrespectful peasants without further ado. However, once the Renaissance era began, people figured out that knights had too much of an avantage, so knights would have to fight in an arena with balanced rules. Samurai also lost their freedoms of mindless murder, and could in fact be given the death penalty once the ~1400s came.

The Middle Ages were quite a brutal time to live in, and I wanted Impurity to be something like that: brutal, tribal, and violent, contrasting the Childhood phase.


Oh, and speaking of Impurity, it's basically done. There's room for a little more editing, such as the warrior Orc being a suitable Highlander class, but eh, w/e, I think this is enough. I will try to work on an intro later tonight, add a few characters, wait for users to intro their characters, then see what we can do.

10-Jun-2018 01:34:58 - Last edited on 10-Jun-2018 01:36:24 by Azi Demonica

George Rozas

George Rozas

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Not gonna lie Azi, I probably won't end up joining. Reading over the thread and it's just not catching any interest, all it really feels like is "you're a bunch of kids and will have a kid adventure but accidentally fuck something up, then you'll be teenagers, then you'll be adults and will go back and fix your fuckup". Beyond that there's just two pages of pictures that are supposed to be classes, half of which look the same as the last three before them, so I can't actually see any uniqueness about them. I am Inferi.

10-Jun-2018 01:49:09

Westenev

Westenev

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"Inquisitor" is just the title of the player character - they are indeed a Dwarven warrior who is basically a knight in all but name. It was the sheer short tempered god-am-i attitude that I wanted to point attention to, something I typically attribute to Dwarves when they aren't drunk.
Noth
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10-Jun-2018 01:50:36

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