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Westenev

Westenev

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Y'know, people always say "LETS GO TO THE MALL! IT HAS LOTS OF STUFFZ!". What they forget to realise is that if a zombie could get into a locked home, they could probably get into a mall (what with service entrances being what they are). Food supplies also wouldn't last; most of the stuff would turn within 2 weeks. Within one or two years, the place would be an unbreathable bio-hazard fit only to burn down.

Even then, your local supermarket wouldn't be able to support a sizable population for any more than one or two weeks (which is, funnily enough, the time in between shipments).
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15-Apr-2018 06:37:59

NotFishing

NotFishing

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Gunslinger Z said :
Hm, that gives me an idea for a post-apocalyptic moonshiner type character, that last part with the pub. Certainly something I can work with.


Does he work there or does he just show up and supply them with drinks?

Anyways, here's what I have for a plot:

Basically, they've established contact with another supposedly massive group that is quite some distance away. After some deliberation, they have decided to send out envoys to meet this group. Though they have appointed an 'ambassador' to do most of the talking, each community gets to send one representative. I suppose your character will represent the market group?

Westenev said :
Y'know, people always say "LETS GO TO THE MALL! IT HAS LOTS OF STUFFZ!". What they forget to realise is that if a zombie could get into a locked home, they could probably get into a mall (what with service entrances being what they are). Food supplies also wouldn't last; most of the stuff would turn within 2 weeks. Within one or two years, the place would be an unbreathable bio-hazard fit only to burn down.

Even then, your local supermarket wouldn't be able to support a sizable population for any more than one or two weeks (which is, funnily enough, the time in between shipments).


They use it primarily because it has a lot of space, and plenty of valuable goods other than food that weren't completely ransacked.

They also don't have a large population. Maybe two dozen living at the mall and another dozen maintaining the farm.
Beneath the gold, the Bitter Steel.

15-Apr-2018 06:38:36 - Last edited on 15-Apr-2018 06:41:12 by NotFishing

Azi Demonica

Azi Demonica

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If I had to survive a zombie apocalypse, and I had the power to pick any means, I'd go for a feudal castle. A keep on a hilltop surrounded by stone walls, surrounded by farmland with some lakes and rivers, surrounded by forests towards the horizon, would be a self-sufficient environment, so long as you have enough people involved. There were times when just a dozen or so soldiers successfully defended a castle from several hundred raiders.

15-Apr-2018 06:49:19

Westenev

Westenev

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If I had my pick with a group of 24 people, I would avoid big areas like castles or malls. They're designed for hundreds of people - sure, you have room to expand, but they just aren't defensable. You'd never be able to maintain a watch for raiders (or zombies), so enemies could row on you at any time.

With such small numbers, I would prioritise raiding the mall and then high tailing it to a house or utility in the outer suburbs. Preferably somewhere you can post someone to watch all the entrances.
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15-Apr-2018 06:55:14

Gunslinger Z

Gunslinger Z

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I'm thinking he makes runs into that area to sell moonshine to the vendors in town, like, the owners of the pub or any other alcohol-serving establishments, but also provides courier services. Kind of like an odd-jobs guy, a mercenary of sorts. He'll do most things for the right price and can be somewhat morally ambiguous about things, but generally isn't like a criminal or a degenerate. Just a no nonsense just business kind of guy, primarily worried about money. And he'd stay in town for weeks at a time. Or, potentially he could just distill moonshine in a back alley somewhere and essentially be local to the area. I leave that up to what you find more realistic, really. There's power in numbers and the lone wolf idea is great, but it'd probably just get you killed in that situation and doesn't work well for a roleplay because you can't interact with anybody. So I'd probably make my character more local in that case.

15-Apr-2018 06:55:57

NotFishing

NotFishing

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You just need to local enough that most of the people in that community are familiar with you, and the leader either trusts you enough or considers you disposable enough (depending on their feelings towards the mission) to represent their interest.

Westenev said :
If I had my pick with a group of 24 people, I would avoid big areas like castles or malls. They're designed for hundreds of people - sure, you have room to expand, but they just aren't defensable. You'd never be able to maintain a watch for raiders (or zombies), so enemies could row on you at any time.


Remember that the zombie situation is more or less under control, and the only raiders are small groups of bandits who focus their attention on the roads. The mall is populated mainly by people who tried to settle in the other groups, but were turned away because at the time those groups didn't have the resource to support them.

Now they have made it mostly self-sufficient.

---

Also, castles are perfect. They were designed for hundreds of people, yes, but they can hold out with a few dozen if needed. It's not like the zombies have siege ladders, battering rams, or trebuchets.

Problem is, it takes place in America, so the best they have are colonial era forts which have been converted into tourist attractions.
Beneath the gold, the Bitter Steel.

15-Apr-2018 07:12:24 - Last edited on 15-Apr-2018 07:17:07 by NotFishing

Westenev

Westenev

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It's this sort of naivety world that would leave them highly susceptible to my previous plan...


EDIT: You have to remember, I don't live in Europe or Asia. We don't have traditional castles, and if you found one, it would be built with tourists in mind. Not defense.

If your thread is set in Europe or Asia, go for it.
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15-Apr-2018 07:18:35 - Last edited on 15-Apr-2018 07:22:07 by Westenev

Azi Demonica

Azi Demonica

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There aren't any castles in Canada, either. I suppose a fortress would work, but still, I'd love a small castle. For example, if this was totally renovated,

it'd be a pretty good defense against anything, except modern artillery or tanks, of course.

15-Apr-2018 08:45:38

Westenev

Westenev

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Azi Demonica said :
There aren't any castles in Canada, either. I suppose a fortress would work, but still, I'd love a small castle. For example, if this was totally renovated,

it'd be a pretty good defense against anything, except modern artillery or tanks, of course.


Chuck a few zombies and punji sticks in the moat, and you'd essentially have yourself an excellent zombie trap (since they typically hunt based on sound). Going a bit off topic here, but my favourite zombies of all time had a diminishing consciousness that had a zombie mimic their daily routine wherever possible. It added "spice" to the horror when you experienced the perspective of the zombie, who wanted to "greet" their former student by eating their brains. Such a zombie could probably outwit these fortifications.

Walls are great at keeping enemies out; the issue is that in a zombie apocalypse, everyone who can turn is the enemy – especially if the place were so big that someone could die without being noticed. Depending on what sort of zombie’s you’re dealing with, you could very quickly be looking at 23 zombies between you and the gatehouse.
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15-Apr-2018 14:29:53 - Last edited on 15-Apr-2018 14:35:34 by Westenev

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