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Westenev

Westenev

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NotFishing said :
Westenev said :
I want to play a Micheal Bay directed drama about an American Naval Warship sent to the Arctic. For 8 years they sat in radio silence, but now they are out of buffallo wings. Now they return to a zombie plagued world intent on making America great again.

Would your thread support this, Lasky?


Is it anything like that Chinese submarine from the book World War Z?


Actually, more like the American Destroyer from "The Last Ship". The Brittish sub manned by that crazy master race guy would work too.
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15-Apr-2018 05:20:58 - Last edited on 15-Apr-2018 05:22:22 by Westenev

Gunslinger Z

Gunslinger Z

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I think it'd be sort of interesting to have a somewhat large, interconnected group of people who are essentially remnants of the former government in whichever nation [fictional or otherwise] the thread takes place in. Kind of like the Enclave in Fallout. They surfaced from their cushy little air-conditioned bunkers and now they're trying to impose taxes and restore the old nation and some semblance of order. They could even be like, massively jingoistic or just big shitheads in general. Like they take the post-apocalyptic world as their opportunity to develop some sort of 'master race' or empire. Naturally they'd probably have better equipment available to them but since they waited out the real catastrophe in a bunker, they'd be less experienced with the elements of what's happening.

Also, I know you mentioned that you didn't want a lot of motorized vehicles involved, and I can dig why, but building some Mad Max style fortified vehicles would be pretty damned cool in my opinion. I always had an idea of converting an old school bus/coach bus into a zombie-proof fortified death machine. Steel plating and a wedge on the front and what-not. Understandably it'd be difficult to obtain working vehicles in that situation, let alone road-worthy ones, and it probably wouldn't be easy to obtain fuel either. So it may not be feasible anyhow.

Just ideas, I'm gonna join up regardless because I need to get out of this funk of not writing.

I was kind of thinking that my character would be a rugged survivalist roughing it in a basement panic room, the only human contact he had was via shortwave radio, and when the signals go dead, he ventures out not knowing if society has completely crumbled or not. Then he'd find a settlement or a group, whichever came first.

15-Apr-2018 05:39:27

Westenev

Westenev

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I have an idea for a character, but it would be so evil I doubt they would be able to interact with other characters. They're basically a lip service zealot who picks up abandoned kids, re-educates them and sends them against settlements so he can plunder them (and recruit more kids).

It's the perfect plan.


Edit: I'm not fond of mad max stuff. Not only is it kinda ugly, it just wouldn't be economical even in a modern setting.
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15-Apr-2018 05:45:12 - Last edited on 15-Apr-2018 05:46:56 by Westenev

NotFishing

NotFishing

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Gunslinger Z said :

They surfaced from their cushy little air-conditioned bunkers and now they're trying to impose taxes and restore the old nation and some semblance of order.


The problem here is that it doesn't work with how I have the virus set up. While hiding in bunkers is a valid way to avoid the Virus, if they leave the bunker without protective gear they will catch it and die. If they invite a human from the outside in, that human will then accidentally infect the rest of the bunker.

That said, one of the potential plots I have in mind do involve one of these bunkers nonetheless...

Gunslinger Z said :

Also, I know you mentioned that you didn't want a lot of motorized vehicles involved, and I can dig why, but building some Mad Max style fortified vehicles would be pretty damned cool in my opinion.


Well, there will almost certainly be a number of fortified vehicles on standby, they just don't get used that often unless it's an emergency.

Also, I haven't seen Mad Max, but what I was picturing was windows reinforced with metal, and spikes or barbed wire placed at the front of the car.

Gunslinger Z said :

Understandably it'd be difficult to obtain working vehicles in that situation, let alone road-worthy ones, and it probably wouldn't be easy to obtain fuel either. So it may not be feasible anyhow.


Vehicles/fuel are only difficult to obtain in the sense that all the communities have them on lockdown. Nearly all vehicles that aren't under the care or maintenance of another survivor have been broken down or siphoned.
Beneath the gold, the Bitter Steel.

15-Apr-2018 05:57:17

Gunslinger Z

Gunslinger Z

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My character's premise may not work too well considering it's been eight years since the original incident, and eight years worth of food and water is a pretty daunting amount for a survivalist to keep around. Realistically, he would have had to have gone on a few supply runs.

I might come up with something else anyhow. Maybe that could be his original story but he came back up like a year after the incident because he ran out of supplies. Eight years worth of food, water, toiletries, etc. would be a hell of a tall order. I keep a BOB [bug-out bag] ready and about 2 months worth of food on hand at all times, and even that takes up a lot of room. If this guy had stocked up eight years worth of supplies plus survival equipment, he'd need a bunker the size of a mini-mart.

15-Apr-2018 05:57:35

NotFishing

NotFishing

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Gunslinger Z said :

I was kind of thinking that my character would be a rugged survivalist roughing it in a basement panic room, the only human contact he had was via shortwave radio, and when the signals go dead, he ventures out not knowing if society has completely crumbled or not. Then he'd find a settlement or a group, whichever came first.


What I'm thinking is that one of the groups has recently set up a long-range radio. Maybe he heard that signal and went out to investigate?
Beneath the gold, the Bitter Steel.

15-Apr-2018 05:57:57

NotFishing

NotFishing

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So, for groups here is what I'm thinking of:

-A prison. The primary population consists of a few dozen inmates, with a handful of former security guards and staff who worked there before the outbreak and were willing to allow the prisoners to take over. Also a dozen or so other survivors who were only let in because they had supplies and skills to contribute.

-A loose coalition of hermits and wilderness survival types. They live an area that was once a small national park. They live primarily off the land, through hunting, gathering, and trapping. Each survivor either lives alone or with two or three others. They live in either cabins or tents, and maintain contact with each other for mutual defense. They are very isolationist and just want to be left alone. Overall there's about two dozen who meet each other regularly.

-A rather large, well-fortified church that is the base of a (peaceful) post-apocalyptic cult. Despite their zealotry, they are actually fairly well-meaning and welcoming towards travelers.

-An offshore oil platform. No one there actually knows how to use the machinery, but they have a massive stockpile of fuel, can fish for food, and have boats and helicopters. Consists of about two dozen or so survivors.

-A hospital. The group there is sitting on a massive medicine stockpile, they have the best doctors, and they also have a scientist who is trying to research a cure. Oh, there are some rooftop gardens as well.

-A mall. Though they are lacking in firearms, they have an ample supply of melee weapons which they have made some sweet modifications to. The mall itself is well-fortified, and they have installed some solar panels and a rooftop garden of their own. They've also colonized a nearby farm for additional food.

-A small walled-off section of city that basically serves as a stopping point for travelers. They have a hotel where they rent rooms, a pub where they sell alcohol (either homemade or scavenged), and there's a weekly flea market.
Beneath the gold, the Bitter Steel.

15-Apr-2018 06:29:45 - Last edited on 15-Apr-2018 06:35:20 by NotFishing

NotFishing

NotFishing

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Those are the smaller groups, but they're the ones I think are the most interesting. For some I will go into further detail when the thread is released. Anyone have any suggestions for groups of their own? Beneath the gold, the Bitter Steel.

15-Apr-2018 06:30:23 - Last edited on 15-Apr-2018 06:33:47 by NotFishing

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