Dammit Fys, now you've made me wonder - what happens if you succeed in a roll, but then fail a luck roll? Does that mean you lose by winning?
Or that, by some stroke of bad luck on your part, you came out on top?
In any case, it's good to hear you like the system! I was considering implementing a stat system and health system (called westycare) alongside the rolls to allow for character variation, with growing modifiers as you branched out from 10 - but realised I couldn't explain a system I don't fully understand myself. In the past, I think Inferi and George have also tried implementing stat systems to little avail.
And, then I thought... wouldn't it be more amusing if we lived in a world where trying was the only thing that measured overwhelming success or crippling failure? Why overcomplicate things? Wouldn't it be more fun if we were given permission to let loose?
I think I rambled on a bit... but... might I ask, what is so special about the [bored] mechanic?
Noth
ing
inte
rest
ing
happ
ens.
15-Jul-2017 10:44:19
- Last edited on
15-Jul-2017 11:04:32
by
Westenev
Annie, your best bet is to either plead insanity, make a full confession and express remorse, or try to make some sort of deal (I'm sure you have another alternate account you can sell out.)
Beneath the gold, the Bitter Steel.
15-Jul-2017 15:35:39
- Last edited on
15-Jul-2017 15:35:57
by
NotFishing