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Westenev

Westenev

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I notice you list a lot of franchises with crapsack settings! Should we be worried?


Azi Demonica said :
Fireballs seem to be a rather ineffective power, as throwing a brief mass of flame at someone would burn them, especially if they are not wearing anything significant, but it would not do much else.


Burning, Spontanious Combustion, Arson and campfires without smores are rather crippling ailments, the last time I checked!


Azi Demonica said :
Manipulating the flower of time is a more complicated idea, and may make things too complex to work with. Nevertheless, there can be moments when it does occur, but I think it should be limited.


I actually think there are many practical (uncomplicated) aplications for time magic in-roleplay - like Ultear's ability to affect the time of inanimate objects (Fairy Tail) or Kiritsugu Emiya's double time accel to make himself faster (Fate/Zero) to name a few!




PS. Also... time is a flower? COME ON. EVERYONE knows it's actually just a ball of timey wimey stuff!
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08-May-2017 11:23:51

Ancient Drew

Ancient Drew

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Yeah, but think about it. Going back in time rewrites history, affects the present and future, and creates another dimension and timeline altogether. It takes a very well written story to make time travel not only uncomplicated, but also fitting.

Let's take the Zelda timeline. Spoiler alert for those who hadn't played Ocarina of Time or read the Hyrule Historia.

After Ocarina of Time, the timeline split into three; the Downfall Timeline where the hero loses, the Child Timeline where the hero wins and goes back in time to return as a child in his own timezone, and the Adult Timeline which was left once the hero won and went back to the Child one.

The Downfall Timeline is where the original Zelda games are set. Ganon defeated Link, and the sages were forced to seal him and split the Triforce to stop him from abusing the power of the gods.

The Child Timeline is where Ocarina of Time goes on after Link returns the Master Sword and goes back in time to his original timezone as a 10 year old boy, when he started his adventure. From there, he warns the royal family about the threat Ganondorf poses before setting in motion events that may be to protect Hyrule, while stumbling across the alternate dimension Termina in Majora's Mask and stops the moon from destroying the world.

The Adult Timeline is what's left after Link departs the timeline he appeared in after pulling the Master Sword. The Hero of Time departed and seemingly abandoned Hyrule, and unfortunately Ganon broke the seal placed on him by the sages. The Evil King went on to conquer the land, until the gods sealed Hyrule away and flooded the world with ocean. Thousands of years passed, and a new Hero of Time rose in Wind Waker.


A lot of games were made to fit into these timelines, and a lot of time was made into making sure that it could all work out without being too convoluted or confusing. If time travel's going to be part of a story, it needs a lot of investment.
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08-May-2017 17:51:34

Azi Demonica

Azi Demonica

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I dunno, but I'll figure something out. I don't want my next role-play to become complex, I want to simplify as much as possible. I think showcasing the ideas with mostly pictures is the best way to express the thread's context without including vast amounts of text.

About fire,
You know, if you take a typical $15 blowtorch, and burn a log with it, you won't produce a lasting flame until about after two minutes. It's not necessarily the heat of the flame, but how long it lasts. Thus, smoke can cause a larger fire than an open flame, exactly what happened when I accidentally burned up our old camper: no open flame, just rising smoke from charred dead grass.

About time,
I don't know any of those franchises, though. But, we can figure it out.
Ha, yeah, I meant “flow of time” not “flower of time”. But, a flower used as an analogy for time isn't something I ever thought about!

As Ancient explained, time can create vast new dimensions that unfold due to time manipulation. Nevertheless, I think we can incorporate time-manipulation, as West (I think) pointed out, affecting a single object or small area in some way, or something. We assume time-manipulation is limited within seconds for the most part.

08-May-2017 20:57:44

Azi Demonica

Azi Demonica

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Anyways, speaking of time-manipulation, my demon, Spirry, was also in a similar situation, of which his race lived in a realm where time had no meaning, mixing the old and the new, and then the flow of time could curl into itself or split apart into different directions, bringing the future or past somewhere else. In Cannibal's Lament, a story from 2009, and then again in Cold Eyes, the stories had scenes depicting a timeless, space-like world, of which whatever is taken away from time, end up there, but will eventually be “thrown” into the past or future.

This realm was created when Azigarath, a demonic being from the future, accidentally flew his starship into a mix of black holes, supernovas, quantum fluctuations, and gravitational spiraling, that were so perfectly balanced in energy they cancelled each others' energies out, locked in an eternal unmoving struggle. Azigarath's ship exploded in the masses, breaking the balance, and so causing the energies to implode into one another, blasting them into the fourth dimension. Once the chaos settled, it created the universe I have yet to finish since 2004, heh heh. Azigarath appeared only in one story of mine, Stone After Stone, as a gladiatorial demon, with a cyborg-like body but medieval weapons.

The Enigma, the machinery that grows into more machinery while flesh and tendons grow within, evolved from the technology and machinery of Azigarath's starship, which was a mix of machinery and biological growth. Sometime later, Spirry's race's ancestral forefather, Vaata'ar, stumbled upon the Enigma, learned of it, and soon created Spirry's race with it.

08-May-2017 20:59:57 - Last edited on 08-May-2017 21:01:07 by Azi Demonica

Azi Demonica

Azi Demonica

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As an update, my next scifi role-play includes pictures exhibiting:

Mixing franchises

Fallout: Power Armour, factions, armours/characters

StarWars: factions, some races, Mandalorians, Storm Troopers, battle droids, clone troopers, republic commandos, Jedi, Sith, starships, space battles

Mass Effect: races (at least: Turian, Asari, Quarian and Geth, Salarian, Krogan, Prothean, Drell), factions, marines/armours, some ships and some vehicles

Crysis: armour

AVP: colonial marines/type of soldier, Predators, Xenomorphs

Halo: Spartans/armours, Elites, some Didacts

Metroid: Samus Aran suit/armour

Warhammer: armours/characters, mechs, vehicles, cavalry

Mech Warrior mechs

Metal Gear: some characters

miscellaneous: generic scifi and cyberpunk characters, armours, types, mechs, vehicles, starships, battles, etc.

Tonight is probably my last night of work, so afterwards, I should be able to finish the data into a role-play within a few days from now.

09-May-2017 01:30:24 - Last edited on 09-May-2017 01:34:01 by Azi Demonica

Westenev

Westenev

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Ancient Drew said :
Yeah, but think about it. Going back in time rewrites history, affects the present and future, and creates another dimension and timeline altogether. It takes a very well written story to make time travel not only uncomplicated, but also fitting.


Time manipulation doesn't nessicarily involve full blown time travel - it's just the method used to achieve it. Usually when time manipulation IS a power, substancial time travel via this method will cost so much that it honestly isn't worth using. This tends to make chronokinetic combat a much more viable practice - because there are usually no takebacks.

Lets take Kiritsugu Emiya, for example. He has the ability to create a realm in realspace where he and he alone can move 2 or 3 times faster than ordinary. Simple time manipulation.

Geldo or Hit from Dragon Ball, who can temporarily freeze time at no cost to themselves. The former can hold time for as long as he can hold a breath, while the latter can only hold time for mere seconds. Simple time manipulation (which might be gamebreaking, if the heroes weren't so OP)

What I'm not suggesting is the ability to hop in a blue box and mess with the timespace. Because THAT would get complicated!
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09-May-2017 04:06:33 - Last edited on 09-May-2017 04:07:26 by Westenev

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