Action Points? Hm, my latest role-play, Scions of Sorcery, does have a point-based system for character creation on its associated disciplines, which grant skills, abilities, wealth, and magic. Then, after a quest is done, each character is granted an additional
spent
point to spend, which has happened for two of Wolf's characters so far. Annie's character Poca overspent, so she missed the first ''point spending''. I found that this point-based limitation for powers helps remove overpowered characters, and so at times, characters must rely on what they already know to overcome situations.
I also think that ''action points'' would slow things down by quite a bit. Action points are best left for book-based role-play, like MYFAROG or the various Lord of the Rings role-plays. Since online textual role-playing is basically multiple people taking turns writing a story, I feel it's best to maximize opportunity.
Anyways, I beat Dark Souls some time ago, Soul of Cinder was a very fun boss fight. As crazy as this will sound, after I ran out of Estus, I traded a hit with Gwyn, and killed him. When I checked my status, I literally had 1 HP left! I did not use any spells or anything either, but my Life Ring basically saved me in that boss fight. I didn't know what to do afterwards, as I didn't want to link the fire, so I summoned the Firekeeper and brought a world of darkness, but she did say, and more than once, that flames will dance, presumably meaning that, in the future, the world will come anew. It was a rather cool yet unexciting ending, as I was in my dragon form for it, and as the game darkened, I made my character walk away, towards the entrance of the boss arena, I am asked if I can still hear the Firekeeper, and the game ends in blackness, echoing the Leave the Throne ending from Dark Souls 2.
16-Apr-2017 20:59:32
- Last edited on
17-Apr-2017 01:15:30
by
Azi Demonica