Then in Recruitment Drive, you get a series of trials to become an official Black Knight. And in Wanted, you try to hunt down Solus Delegar for the Black Knights because he is causing problems, and at the end of the quest you get to join the Black Knight Elite. (And during that quest, instead of forcing Daquarius to watch as you murder his knights, you do that to Sir Amik instead.)
For the Slug Menace, you are investigating the Temple Knights' interest in Witchaven, and you end up stumbling across the slug problem yourself.
And then Salt in The Wound can play more or less the same, only with a Black Knight instead of a Temple Knight in your company, because the Black Knights want to take credit for the Mother Mallum's defeat and show that they can be a positive force in the world.
All other quests that involve them, like the Void Knight quest, could simply have you turn to the Black Knights for aid instead of the White Knights, or make a reluctant truce with the White Knights.
Unfortunately, it's too late to change any of this, and it would actually require a massive amount of change and retconning to the entire series. It's one thing to change a small quest like Rune Mysteries or Prince Ali Rescue; it is another to transform an entire series. I just wish Jagex had been that creative when they first released the quests, because being a Black Knight would have been amazing.
There is another thing that really bothers me about the lore. In so many quests before Guthix's death, we are always supporting Good Saradominists vs. Evil Zamorakians. In the Dishonored Among Thieves quest, I look at the assembled team of Zamorakians and think: "There is only like two or three people here who the player was not forced to oppose at some point."
Beneath the gold, the Bitter Steel.
04-Jul-2016 19:27:54
- Last edited on
04-Jul-2016 19:49:37
by
NotFishing