I was thinking that the one who gets to be the captain is turn-based, but no-one is forced to be one. But as for Capt, I guess he's got shotgun for captainship for wherever his character will be at! Since characters may be at different barracks/headquarters, it is assumed that everyone happens to be at the same barracks unless otherwise specified. For example, the Commonwealth HQ has a barracks for everyone to be at, and then everyone gets to be sent out/transported to various areas throughout the world for missions. Presumably, the Commonwealth HQ is in Albion, main HQs are also at Gaul, the New World, Australia, Indus, and Imperial Ministry.
I just updated the major factions post to include nation names and how they are called, for convenience. I tried to use fictional or semi-historic equivalents to refer to the nations, but whenever a real-life term is used, it is used in a fictional sense. This applies in context of the RP through and through.
Oh, and the thread is called Broken World, it's on the front page, easy to spot. It is open.
02-Jun-2016 22:15:27
- Last edited on
02-Jun-2016 22:40:09
by
Azi Demonica