Nations
Human Kingdoms
The Republic of Gara: Perhaps the wealthiest of the human kingdoms, Gara's capital city is known as Daralt, and it is located where the Elvish River meets the sea. This geographic position means that they effectively control all sea trade heading in or out of the region, and make a considerable fortune off of the business provided by the various river barges and sea ships which stop at the city. It is ruled by the Council of Daralt, which consists of the heads of several powerful noble family, and merchants who were wealthy enough to buy their own seats. They decide everything from their foreign policy to who gets appointed into various officers. Despite the city's wealth, there is still a vast lower class, and the poorer areas of the city suffer from high crime rates.
The Kingdom of Greenhaven: Though not as wealthy as Gara or Talendria, Greenhaven's central position means that it sees a great deal of land and river trade. In addition to this, it also boasts some of the most fertile fields in the land. Greenhaven is officially ruled by King Gregory of House Wyland. Greenhaven is unique from the other human nations, in that it allows mages to hold titles and land. And because magic is hereditary, most of their aristocracy is now dominated by mages. The Archmage of the Wizard Academy holds a tremendous amount of influence as a result; some even go so far as to claim the Archmage is the true ruler.
The Kingdom of Talendria: Talendria's primary source of wealth stems from its silver mines to the west. Talendria is the seat of the last remaining Great Temple of the Human Pantheon, the others having been long since destroyed in the Sorusian Cataclysm. The residents of the city itself are staunchly religious, and other faiths are not tolerated. The Kingdom is officially ruled by Queen Elinor of House Karmont, but the Grand Bishop wields a great deal of influence as well. Beneath the gold, the Bitter Steel.
Human Kingdoms
The Republic of Gara: Perhaps the wealthiest of the human kingdoms, Gara's capital city is known as Daralt, and it is located where the Elvish River meets the sea. This geographic position means that they effectively control all sea trade heading in or out of the region, and make a considerable fortune off of the business provided by the various river barges and sea ships which stop at the city. It is ruled by the Council of Daralt, which consists of the heads of several powerful noble family, and merchants who were wealthy enough to buy their own seats. They decide everything from their foreign policy to who gets appointed into various officers. Despite the city's wealth, there is still a vast lower class, and the poorer areas of the city suffer from high crime rates.
The Kingdom of Greenhaven: Though not as wealthy as Gara or Talendria, Greenhaven's central position means that it sees a great deal of land and river trade. In addition to this, it also boasts some of the most fertile fields in the land. Greenhaven is officially ruled by King Gregory of House Wyland. Greenhaven is unique from the other human nations, in that it allows mages to hold titles and land. And because magic is hereditary, most of their aristocracy is now dominated by mages. The Archmage of the Wizard Academy holds a tremendous amount of influence as a result; some even go so far as to claim the Archmage is the true ruler.
The Kingdom of Talendria: Talendria's primary source of wealth stems from its silver mines to the west. Talendria is the seat of the last remaining Great Temple of the Human Pantheon, the others having been long since destroyed in the Sorusian Cataclysm. The residents of the city itself are staunchly religious, and other faiths are not tolerated. The Kingdom is officially ruled by Queen Elinor of House Karmont, but the Grand Bishop wields a great deal of influence as well. Beneath the gold, the Bitter Steel.
12-Jun-2018 03:06:57 - Last edited on 15-Jun-2018 03:21:05 by NotFishing