Guess if you did multiplayer that much you would have seen all sorts. My playstyle is more designed against the AI XD
Well in navy battles you do have chain shots which demasts the enemy ship, round shots which does maximum hull damage and grapple shots to inflict maximum casualty on the ship. So if I have more ships than the enemy I can consider settling a formation so the first few ships try to completely demasts it, endure his damage and try to cause maximum casualties with grapple shots, then board it.
I just don't think naval units are that fun to play in Hearts of Iron 3. Yeah you have U-boats, destroyers, heavy cruisers, light cruisers, aircraft carriers, battleships, battlecruisers to sort through and send around on missions... I like to organise panzer divisions more.
Yeah, you get to pick the ministers in your government (but some are set so you can't for example fire ****** or Churchill from their respective jobs). You can basically select which technology you want to advance (of which there are hundreds), how many spies you produce a day, how much diplomacy points you get a day to influence other countries and training officers for your army in Leadership Points, of which there is a set amount to distribute.
Then you have your Industrial Capacity Points, from which you will distribute across your industry like upgrading your army units, production of new unites, creation of army supplies, create consumer goods to lower dissent, and reinforcing existing troops. The priorities of all of these will probably change on a week by week basis.
Aside from UK, USA and USSR (I think), no country is self-sufficient in resources, including Germany. Trading must happen because each IC costs resources to run per day. Your policies on occupied territory will affect manpower gain that helps you reinforce/build bigger army...
As you can probably see, Rome Total War is probably an arcade strategy game compared to this...
09-May-2012 09:54:39