Yes, the main game "rules" we created by the strongest clan when I was there (At least for Mac). So they are called GG rules (Greek Gods).
No Artillery, 1 Elephant max, 2 Chariots max , 2 Horse Archers max 8 Cavalry total max, 4 Archers max, 6 of same unit max. (Chariots count as Cavalry) (Horse Archers count as Cavalry and Archer)
Well, I can't without the knowing you placement and movements, but I can tell you the weaknesses. X* First thing, you lack in cavalry. Although I have seen a few Roman armies succeed without cavalry, I prefer to use them to their full potential. Having said that, if you play on the defensive (Do not move from original position), your cavalry will become more useful since your cohorts will shield them. The heavy artillery will slow you down and force you to play on the defensive, so rushing is what you should worry about. The only problem is that once your troops are engaging the enemy, the catapults are no longer usable. You strong points though are the Urban Cohorts: not because of their strength with the sword (Although it does help) but because of the pillums (Not sure about spelling) they throw. Swords are useless against phalanx, but if you can destroy the moral and some men with the spears before your men get hit, it'll help alot.
Without knowing your strategy and positioning, I can't say for sure how I would fight you. XD But here's how I see it: onagers behind your archers, with the urban cohorts giving them protection (Either a full line or a three sided box) and your cavalry either at the back or on the sides. Correct?
Ah ok. That makes sense. What's the fastest you've completed the campaigns? (Short, long, and the whole map)
It would be even more impressive if it was Bulgaria!
18-May-2012 15:57:44