Does the dungeoneering update mean that for a solo player skill doors wont be over the player ability? i.e. door requires level 104 mining but player has level 81 mining or door requires level 120 crafting but player has level 82 crafting.
Rain falls because clouds can no longer hold the weight, tears fall because the heart can no longer handle the pain. Let your tears fall, let them water your soul.
Nice that it's finally possible to solo large floors. However, DG needs a whole lot more updates to become somewhat challenging again. It shouldn't be possible to kill a "boss" without taking damage, yet every boss in F2P is a complete walkover.
Gluttonous behemoth - doesn't do damage, lackluster mechanics
Astea Frostweb - doesn't do damage, just have to switch styles which sucks in EoC
Icy Bones - doesn't do damage, AFKable
Luminescent icefiend - having to run around after every hit, deals no damage himself
Plane-freezer Lakhrahnaz - deals no damage, just need to slide around the ice
To'Kash the Bloodchiller - 9/10 times dead before he even uses an ice attack, deals no damage
Skeletal Horde/Divine skinweaver - skeletons are 1-hits, just takes time
Hobgoblin Geomancer - couple of hits and he's dead
Bulwark beast - easy kill with mage, deals lackluster damage
Unholy cursebearer - was only challenging when his HP was bugged (100K hp or something), dead within 15 seconds so his special does nothing
Rammernaut - dead after 2 mage hits, generally doesn't even hit a single time
Stomp - uses his spec after every hit, run around boss but no challenge
Har'Lakk the Riftsplitter - generally dead before he can use a special move
Lexicus Runewright - doesn't do damage, generally dies before book barrage even starts
Sagittare - annoying run around boss, takes time but doesn't deal damage
Night-gazer Khighorahk - dies so fast, can AFK it
Shadow-forger Ihla*hizan - doesn't do damage, just need to hide from his spec which he uses max once in a fight.
Bal'lak the Pummeller - generally dies before his defence becomes a thing
None of these bosses deserves to even carry the title of "boss".
When will we be able to check which floors are ticked without creating a party or be able to create a party outside of Daemonheim? It is really tedious to stop what I am doing, go to Daemonheim and then return to my errands just to check the floors I've done.
FireHawk154?? you're such a braggart
-when I do a floor I want to get in and out as fast as possible. the bosses were never meant o be UBER boss. And 2nd- the difficulty of the boss does not give you any extra tokens. Remember it's all about the tokens dude
Heinzchen
said
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FireHawk154?? you're such a braggart
-when I do a floor I want to get in and out as fast as possible. the bosses were never meant o be UBER boss. And 2nd- the difficulty of the boss does not give you any extra tokens. Remember it's all about the tokens dude
I mean I probably wouldn't mind if they were to make the bosses a tad bit harder if they were to remove any annoying 'transition' (or whatever those immunity interruptions should be called) as compensation.
JAVA Rockertunities aura is STILL not visible - even on High settings (I use both java and nxt
The Java client will be discontinued relatively soon, so it is not a good use of development time to fix something like this. That's one reason why the Companion App was discontinued.
The only reason why the Java client is still available is because there's still a very low percentage of players who have not upgraded to the NXT client. Jagex would rather attempt to migrate most of these players in a "nice" way rather than do what every other game company has done in regards to players still using severely outdated hardware. Players are forced to adapt by upgrading their hardware or risk getting left behind. It isn't rocket science!
Well they can't discontinue Java until NXT becomes, ya know, at least as good. Or...actually playable.
It's been over five months since the Mining rework now, they really ought to fix the rockertunities. Then again, Dungeoneering has been broken due to EoC for over 6 years so we may have to wait a while omre...
Bizarre Boron Fusswell, scryer extraordinaire.
OSRS: POH ideas
&
RS3 minigames
&
achievement ideas
!
Perhaps you're half right; perhaps we can't win. But we can fight.
Heinzchen
said
:
FireHawk154?? you're such a braggart
-when I do a floor I want to get in and out as fast as possible. the bosses were never meant o be UBER boss. And 2nd- the difficulty of the boss does not give you any extra tokens. Remember it's all about the tokens dude
It's not bragging, I'm killing most of these bosses in less than 5 hits. Most of the bosses are below level 50, so it's not surprising. When Dungeoneering first came out, these bosses had some difficulty attached to them. First of all, they had proper combat levels that scaled to the players combat level. That doesn't happen in solo floors anymore, they stick to the lowest possible level (Lexicus is like level 7 in solos). As Rikornak pointed out, most of the time at bosses is spend on their annoying immunity interuptions, not on actually fighting. With Icefiend it's literally hit once, run around for 10 seconds, hit once, etc. It's just boring and by no means a challenge. Sure, DG bosses shouldn't be like Vorago, RoTS etc, but they're an absolute joke now. Although I certainly enjoy speedrunning floors, it has become way too easy. They should make it more difficult.
Also, the XP rates in F2P are absolute trash for a skill that goes to 120, most skills have higher XP rates even though they're capped at 99 (and are generally far more AFK).