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Patch Notes - 10/12

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Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,320 Mithril Posts by user Forum Profile RuneMetrics Profile
> Most Tirannwn quiver teleports can now be used an unlimited amount of times. The Death Altar teleport is still limited to 5 times per day.

This should help a lot when getting all those Elf Lands clues*

***; Seren Spirits now only appear for the player who spawned them!

Good change.
Clue Drops -> 3a Range Top (h357), 3a Full Helm (h439), 3a Druidic Staff (e969), Barrows Dye (h1755, h2546, e680, e1567, e2038, e2160, m480, m783, m862), Shadow Dye (e510, e1970, e1985, h2948), Ice Dye (e1539, e2804), 3a Dye (e3129)

10-Dec-2018 14:42:11

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
As for updates: Could we try to settle for over a set of 5 weeks to 1 medium sized, 1 small sized update and 3 patch weeks or 3 small sized ones + 2 patch weeks - with not more than 2 patch weeks in a row to prevent long dry spells? Seeing this summer - and likely also october/november I can fully understand that some players weren't too happy.

I know you guys have a lot of big system projects going on currently with the mining/smithing rework, the bank rework and mobile, but maybe for the sake of content not too many shouldn't be tackled at once - I mean especially the former two are important for the game, especially in the long run, I can't properly rate mobile for now though - but content shouldn't suffer because of this. New achievements also could be an option to keep players busy and I totally loved the ones you've released in november - and I am more than certain I am not alone with that stance. Release more of that stuff if you got something else that just might need a bit more of polish :)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Dec-2018 14:42:43 - Last edited on 10-Dec-2018 14:45:32 by Rikornak

Chaotic teiz
Jun Member 2023

Chaotic teiz

Posts: 15 Bronze Posts by user Forum Profile RuneMetrics Profile
So i’m realy wondering when is the mobile app for iOS launched.or atleast a way for me to enter the beta im only waiting on that in priemium member and realy want to start playing on phone/iPad
actualy joined back runescape after 3 years becous of the mobile video’s i saw online didnt realiseren itwas stil in beta. Tried runescape oldschool on app looks good but i prever rs3
I want gast exp

10-Dec-2018 14:45:07 - Last edited on 10-Dec-2018 14:51:25 by Chaotic teiz

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 7,043 Rune Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
As for updates: Could we try to settle for over a set of 5 weeks to 1 medium sized, 1 small sized update and 3 patch weeks or 3 small sized ones + 2 patch weeks - with not more than 2 patch weeks in a row to prevent long dry spells? Seeing this summer - and likely also october/november I can fully understand that some players weren't too happy.

I know you guys have a lot of big system projects going on currently with the mining/smithing rework, the bank rework and mobile, but maybe for the sake of content not too many shouldn't be tackled at once - I mean especially the former two are important for the game, especially in the long run, I can't properly rate mobile for now though - but content shouldn't suffer because of this. New achievements also could be an option to keep players busy and I totally loved the ones you've released in november - and I am more than certain I am not alone with that stance. Release more of that stuff if you got something else that just might need a bit more of polish :)

Yeah achievements are an excellent way to fill weeks, instead of nonsense like mtx events, bonus xp weekends or crap like the beach 'event'. Not necessarily large batches like the last (love it though) but maybe just as few as ten a week or whatever. Would be very welcome. :) (if you need inspiration, see my signature.... shameless advertising, yes I know)
Bizarre Boron Fusswell, scryer extraordinaire. OSRS: POH ideas & RS3 minigames & achievement ideas !

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

10-Dec-2018 14:49:49

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
I really like how things are going in terms of new content and patch notes.

MANY of the patch notes we have gotten in 2018 are much more relevant/meaningful/game-changing than alot of the weekly "game updates" that we've gotten, say, a decade ago.

These days, alot of patch notes change the meta/best-in-slot/affects endgame players, back in the old days, new weekly game updates didn't change any meta and were basically dead content on release to high-level players.

We get one-line patch notes that are each, by themselves, more impactful and game-changing in 2018 than the "new weekly game content" of years/decades gone past.

~Portmaster Kags
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

10-Dec-2018 14:51:33 - Last edited on 10-Dec-2018 14:53:24 by Kags

Kit Triforce
Aug Member 2006

Kit Triforce

Posts: 224 Silver Posts by user Forum Profile RuneMetrics Profile
>Warning message that appears when augmenting polypore staff no longer mentions that players will not be able to cast polypore strike.

Huh? Why? Can an augmented Polypore Staff now cast Polypore strike?
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10-Dec-2018 14:51:44

Mini JIT
Oct Member 2014

Mini JIT

Posts: 2,205 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Shauny said :
Sharp-shin said :
So a patch week it is indeed... what a disappointment, seeing as you guys have proven the ability to deliver meaningful weekly content in the past. Patches are nice, but we need new content as well.

Not sure why a new section was made entirely for patch notes though, when we have RGU.

I'd say I'm surprised that you're disappointed but that really isn't the case, the unrealistic expectation of having a deliverable game update each week is just silly, we're on the verge of being an 18 year old game.

Honestly, lighten up a bit :)

The new section is something for the short term, the idea is to eventually push patch notes to their own news posts, but they're in a new section for now just to keep it away from RGU, as we unsticky patch note posts in RGU they get lost and eventually deleted when they hit page 50 of RGU, I'd rather not lose them at all.


Then why delete the old archive system you had running for years? It was a good way to see all the past patch notes and updates. Scared newer players will see all the real updates we use to get every year compared to the few we get now? lol

10-Dec-2018 14:53:16

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