So i just checked my post and I think I should elaborate on what I meant by "click accuracy".
Switching between game tabs (inventory, prayer, stats) is a significant portion of the time it takes to perform an action while fighting a boss. For example, when switching prayer then switching weapon around half of the time your actions take is focusing a click on a game tab. While this happens it is very easy to lose focus on the fight and miss the next thing you need to react to. To that effect, the larger the button to open a game tab is, the easier it is to reflexively open the tab. This drastically reduces the time actions take and greatly improves your gameplay if you maintain focus on the monster. Personally, i do not struggle with the size of the buttons too much. Your click location is just an integral done on the phone side that clicks you in the geometric center of the circle created by your thumb. So just aim small, miss small. However I dont imagine im in the majority in not being bothered by this. Most of the mobile users I have spoken with find this to be the primary obstacle to exploring and succeeding at the more difficult challenges in osrs.
I suggest the buttons for game tabs, prayers and inventory items increase in area around 10% because this would make the size of the button more closely match the size of a persons thumb pressing that button. It will eliminate having to move your finger to see the area you are aiming for (drastically improving reaction speed for critical actions like switching protection prayers). It will reduce overall frustration in people attempting more challenging things in game.
Wherher you accept my proposal or not, please consider some rework of mobile controls for combat situations. This game rivals the best action, best adventure and best strategy games on the mobile market. If only others could see it without complaining about the controls to the point of quitting.
09-Feb-2020 18:15:41