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Pilon
Feb Member 2024

Pilon

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
- HUD SIZE - CUSTOM?

Would be nice if we could change the size of the hud, cuz right now buttons on my Samsung S8 are really small.

A feature that would allow us to augment the size of the inventory or such tabs would be way more useful than a one sized.

Wanna do skills at a bank? Increase the size of the hud to make it easier to tap the items!

Wanna do sone quests and adventure? Decrease the size of the hud to see the environment better!

Also, I Think we would all enjoy the opportunity to customize the hud as we please, such as moving the map/chatbox/tab icons.

Beside the hud size thing, it runs really smoothly and I havn't find any bug so far. Good job Jagex. Thanks for providing a mobile version of this awesome game. 10/10

07-Jul-2018 23:12:33

mad man 588

mad man 588

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
HUGE fan of OSRS mobile so far! But I have some bugs and suggestions to address!

Bugs:
1) Tile clipping in certain areas - I didn't know how else to word this, but for example doing agility on the Canifis rooftops and the spaces between tiles arent properly and graphically connected.

2) When trying to use the bank on my Tab S2, because of the almost square aspect ratio of the screen, the player inventory overlaps the right portion of the bank. This makes the rightmost column of items in the bank very difficult to interact with, and the deposit worn items button is inaccessible.

Suggestions:
1) Camera sensitivity options?
Again, doing the canifis agility course is cumbersone because I have to swipe a few times with my thumb to rotate the camera more than 90 degrees to tap the next obstacle. It would be really cool to have the option in the controls to choose the speed of camera movement/sensitivity!

2) Move chat input to the top of the chatbox.
Sometimes I like to see the chat as I play, but as the chat input is at the bottom of the chatbox, I am commonly pressing the chat input and the keyboard appears. Of course, I can toggle the display of chat entirely - but it's a quality of life improvement regardless.

08-Jul-2018 00:14:19

Darksworded

Darksworded

Posts: 541 Steel Posts by user Forum Profile RuneMetrics Profile
When in pest control or nmz mini game the chat box is in the way of portal hp/absorb counter

Could the portal hp and absorb counter be moved to the bottom of the screen or to the right between the chat box and the mini map this way there is no over lap should you be playing a mini game and want the chat log open

tested on p20 pro works fine just abit of a cluster bomb of text at the top of the screen due to overlapping counters and chat box

08-Jul-2018 01:04:12

Brandon0722
Dec Member 2008

Brandon0722

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Apparently, pointer input devices on Android do not work (neither Bluetooth nor USB), regardless of what phone or tablet is being used. I thought I would hold my phone in my left hand, and my Steam Controller (in Bluetooth mode) in my right hand, and just use the trackpad on it to make it easier to click on things, since the UI hasn't been scaled well for touch at all (particularly NPC dialog boxes). Sadly, the OSRS mobile client seems to ignore pointer inputs altogether. Many people on Reddit have reported the same thing for normal wireless mice on Android tablets.

Is there any word on when we might see touch input enabled on OSRS mobile? Personally, I don't need anything special added to the controls, I can live with having to click and drag to move the camera. I'd just like the ability to use pointer devices. I eventually wanted to get a tiny wireless trackball "finger mouse" (I see them used for presentations a lot). Those would be pretty great for OSRS Mobile, because they're so small and can fit right in your pocket, and since Android has had native plug-and-play Mouse support for over 7 years now. Pretty much anything you can buy would just work.

Thanks for the hard work on OSRS Mobile! It's been fantastic so far.

08-Jul-2018 01:06:04

Blepe
Jun Member 2019

Blepe

Posts: 351 Silver Posts by user Forum Profile RuneMetrics Profile
I think this is fantastic, but implement a left-handed mode, where the menus on either side of the screen get flipped, I would absolutely LOVE to have my inventory on the left side of my screen

08-Jul-2018 03:45:46

Visut

Visut

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
As a Runescape User, I want to be able to zoom using gestures on the world map

A little Agile for ya!

Really enjoying mobile, just downloaded. Been looking forward to it for a long time. Does seem to be battery intensive but I haven't played many games that aren't.

08-Jul-2018 05:54:10

Dopefish

Dopefish

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
After doing couple of quests on mobile (Eagles Peak, Giant Dwarf & Brain Robbery) I'd suggest some kind of Name Plates for all NPC's or just the important NPC's or some other neat way of making it easier to just check NPC names with out a lot of tapping around.

Maybe a magnifying glass icon that you could drag over NPC's and it could show you their names. Maybe dropping the magnifying glass on an NPC could open right click options, they are hard to right click as they move when you're holding your press.

With out quest help videos it's very difficult to search NPC's in the mobile version.

08-Jul-2018 17:16:09 - Last edited on 08-Jul-2018 19:37:49 by Dopefish

Bradybeen

Bradybeen

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Just got the android open beta yesterday and I am pumped to give it a thorough testing, however I have noticed a few things that might make for a good improvement to the app for overall user enjoyment. The device I am using is a Galaxy S8 Active.

1. Perhaps make the chat bubble (and maybe even the other HUD items resizable, rather than simply collapsible. This would allow the player to monitor multiple things such as public chat, inventory and combat tactics simultaneously while still having a decent sized playing space on smaller devices.

2. I noticed that the quest list is rather difficult to read at lower brightness levels on the smaller screen of a mobile device, perhaps changing the color scheme or even making the transparency of the HUD elements adjustable would help to remedy this?


Look forward to helping in whatever way I can to make the mobile app as user friendly and efficient as possible.

08-Jul-2018 18:42:43

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