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Codey147
Jan Member 2024

Codey147

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I have found only two issues so far with mobile. My battery drains very quick. It went from 80% to 30% within an hour. The second is when I go to switch combat from slash to stab to block and lunge, they don't say which gives what exp. Like if I click and hold block it does not say defence xp.

07-Jul-2018 15:23:02

Demonslay335
Dec Member 2017

Demonslay335

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Mobile works amazing on my Pixel 2, no glitches or performance issues to report. Great job! I personally find the GUI very intuitive and easy to use 99% of the time.

I do have two minor annoyances that I believe would be easy enough to solve, and actually could enhance the desktop experience as well.

1. Bank Scrolling
On mobile, half the time I try to scroll my bank, I keep moving items unintentionally. It seems the delay for dragging between the actions is very close or something. I honestly do not move my bank items around very often, especially less often on mobile - I'm sure many players would be the same once they've done a good organizing of their bank.

For this, I have two proposals, B being the best/easiest IMO.

A. Make a "Rearrange mode" option of "None". With this, the rearranging would be outright disabled. The biggest challenge with this though would be space on the GUI... so perhaps it could go with the Fn-mode button?

B. Expand the scroll "hitbox" to include the empty space to the left and right of the items. This actually would translate well to Desktop too - I constantly find it annoying I cannot use my scrollwheel if my cursor is in this empty space. Below is an image of this space I'm referring to.

https://i.imgur.***/IVeVjHY.png

2. Magic Mis-Tapping
I realize this is mostly a gripe due to the size of the icons, but it's super easy to mis-tap spells on mobile as a result. This becomes more of an annoyance with high-alching, where I will mis-tap Earth Blast, then when I try to tap High Alch again, it acts like I wanted to "use" the spells on each other or something, instead of re-selecting the new spell.

My proposal to make this experience better is simple - do not allow tapping on spells that I don't have the runes/requirements for. It is already very obvious to the player that you cannot use the spell when it is grayed out, so making it still "usable" just to get the message you cannot use it is pointless.

07-Jul-2018 15:23:27

KnifeWithDik

KnifeWithDik

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Im playing on a Samsung Galaxy S8. The "home", "back" and "apps" buttons at the bottom of the screen is not visible in game, but they are clickable. So whenever i try to access inventory and fatfinger it a little bit it takes me back to my home screen. This could be very infuriating in the long run! :)

07-Jul-2018 18:14:05

TaelOTime
May Member 2023

TaelOTime

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Loving the mobile so far, but can not figure out how to see what runes you need to cast spells. I checked the spell book tab and the guide through the skill list and it only tells you the name and level required.

*EDIT* Playing on a samau** galaxy s4

07-Jul-2018 18:24:48 - Last edited on 07-Jul-2018 18:25:52 by TaelOTime

herberjer

herberjer

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
When your own character and an NPC are simply talking back and forth, with no text options to choose, it would be much easier to just tap anywhere in the chatbox to move on to the next piece of dialogue. Currently, we have to tap on top of "click here to continue", which is often missed when trying to touch it, and takes away from the fluidity of the dialogue

07-Jul-2018 18:51:55

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