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Optional Randoms & Goblins

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Gad Zook

Gad Zook

Posts: 1,883 Mithril Posts by user Forum Profile RuneMetrics Profile
Rittz said :
Would it be possible to implement an update where you can right click on a message and have an option to remove it? That way it doesn't sit on our screen and we don't have to turn split private chat off to not see it.

I so much want this. Sometimes there are 3-4 lines of spammers, I report them and add them to ignore but I really just want their crap to go away.

11-Sep-2014 16:48:35

Zep

Zep

Posts: 178 Iron Posts by user Forum Profile RuneMetrics Profile
Thanks for adding the new veracs animation for set effect, however it's confusing.

The color used is too dull, the animation is extremely short and the location is too close to the NPC. Guthans has a cool looking special that is very hard to miss, can't you do something like that? Heck even Torags set effect animation is better, too bad the effect itself is horrible.

11-Sep-2014 18:07:59

G U T H A N

G U T H A N

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Can you get rid of half the number of worlds. I feel as if the game is too spread out and resources are too easy to get because only 200 people are on most of the worlds. I remember playing back in 07 and there were 1000 on every world. I wish it was like that again!

Also, could you get rid of NMZ, I feel as that is ruining the game. Nobody wants to train on regular NPCs to get their levels. Know what I mean? Nobody trains on hill giants, hellhounds, the axe hut, it's just not the same! It's making most combat NPC's useless!

11-Sep-2014 18:11:38

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Gad Zook said :
Sounds like you're saying the "skilling action" no longer triggers a random to occur, but did it ever?

Yes. So you'd click on a rock, and instead of mining you'd get a random. (It wouldn't even check whether you had a pickaxe first.) Or you'd click to teleport, and you'd get the Abyssal Lost & Found event, which would take you to your destination if you completed it.

Gad Zook said :
But if randoms really can now appear while a player is idling (or in conversation or another dialogue) then I truly was just lucky in an unfortunate way.

They won't appear if you're in a conversation or dialogue, but they can truly just appear while you're idling.

G U T H A N said :
Can you get rid of half the number of worlds.

We polled something of the sort, but it didn't pass. I expect certain skillers like having sparsely-populated worlds so there's less crowding at their resource spots.

G U T H A N said :
Also, could you get rid of NMZ, I feel as that is ruining the game. Nobody wants to train on regular NPCs to get their levels. Know what I mean? Nobody trains on hill giants, hellhounds, the axe hut, it's just not the same! It's making most combat NPC's useless!

I'm not particularly keen to say " This piece of content is used too much, so let's delete it. "

Zep said :
Thanks for adding the new veracs animation for set effect, however it's confusing.

I can't really comment on GFX design, although I wouldn't have minded if it were perhaps a bit bigger so people could see it properly.

11-Sep-2014 18:36:51 - Last edited on 11-Sep-2014 18:40:08 by Mod Ash

cby
Mar Member 2024

cby

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Randoms still interrupt the action performed that spawned them. Can this be addressed?

edit: I see you mentioned this right above my post, so perhaps it was just when I was smithing that the random spawn interrupted me.

11-Sep-2014 19:02:43 - Last edited on 11-Sep-2014 19:06:10 by cby

Kilot
Jan Member 2007

Kilot

Posts: 18,854 Opal Posts by user Forum Profile RuneMetrics Profile
This is probably the greatest way of deal with randoms rather than just removing :P really happy with this change *´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

11-Sep-2014 19:11:17

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