Mazzrow
said
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You had a 1 in 65,536 chance of landing on the Sigil Drop table. The Sigil drop table took a random number between 0-7 (8 numbers as 0 counts as a number) and decided what to give you.
In order of the most common to rarest;
Spectral
Arcane
Elysian
Divine
Don't really understand this Reach ^
I'll try to be really thorough in explaining how this drop table works
When the Corporeal Beast dies, it runs a special command that calls it drops table code to run. On that drop table, it picks a random number (imagine rolling two dice) and then looks for a drop that's assigned that number and drops it, such as rolling an 11 (which might be 2000 cannonballs).
On the Corp Drop table, as value 0 (imagine dice could roll a 0), is another drop table that's specific to dropping the sigils. We store the sigils in another drop table to save readable space on the main drop table. If you roll a 0 on the main drop table, which is a 1 in 65,536 chance, you land on the sigil drop table meaning you're 100% guaranteed a sigil as a drop.
The sigil drop table works in the same way as the main drop table works by picking another random number and dropping the item that shares the value as the random number it rolled.
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@JagexReach
Skiller
said
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Mod Reach
said
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Nate
said
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Could I get a Drop Rate of Sigils? Couldn't find them on Google :/
You had a 1 in 65,536 chance of landing on the Sigil Drop table. The Sigil drop table took a random number between 0-7 (8 numbers as 0 counts as a number) and decided what to give you.
In order of the most common to rarest;
Spectral
Arcane
Elysian
Divine
Weren't Elysians the rarest? Divines being behind it due to Jagex (back then) assuming that Elysian would be superior/preferred by the players.
[#TULTE6TUX]
said
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With no d claws or high level prayers, the divine and ely will be overpowered. Funny how you guys merged divine to be even stronger. Will be voting no to ely/ divine , as there is no need.
By the way; OSRS is slowly turning into ***
Right, because back in the real 2008 when corporeal was released. Game became eoc on the spot. Not sure if people stupid or trolls these days.
I'm going to vote yes for corp, no to spirit shields. The reworked divine seems stupid as hell, no prayer point costs, are you ok? Instead of nerfing it a little you're buffing it..
(That is coming from someone that wants corp in 07 alot,btw).
Mini Aurelia
said
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I can't vote in favour of anything Corp related without a discussion about Lootshare. The projected value of these drops will require a player to assemble a team of 4-6 players who they can trust unequivocally to not scam them. This is easier said than done.
Without some sort of LS system, players who are not already part of an established Pvm clan (and can draw from a larger pool of "trustworthy" members) will be disadvantaged.
Furthermore, I would like the Development team to consider a change to the death system for this boss. With the high probability of dying and the fact that our items become visible immediately when we die, looting will be endemic unless a system is put in place to combat this. I would rather not have to risk losing my Karil's top to a looter everytime I die because one will be waiting outside, ready to try and get my stuff before someone I trust does.
I also would prefer to not have to imbue my ring everytime I die either. Currently, when you die with an imbued item that you do not protect, it is dropped in the un-imbued form, requiring a player to go back to NMZ and pay to imbue it again. This should be looked into prior to Corp release.
Drops are fine though, I actually think the "new" divine would be more useful than the original.
I was really hoping to use Corporeal Beast as a drive to implement a lootshare system sooner rather than later. Unfortunately, it doesn't look like we'll be able to accommodate Corp with LS (many sad times!). I'm still investigating where we are with this and I'll keep you posted on any advancements.
As with God Wars, a certain level of trust is requires when sharing loot. Whilst we can all agree that not everyone is going to share their prize, unfortunately that is the way the world works and, in reality, that person isn't bound by rules to split their prize. As I said above, hopefully we'll have some advancements soon!
In regards to the death mechanics, I do have a system in place to be a little more lenient those who die. As with the temporary death changes made previously in response to ongoing network issues, I plan to delay the appearance of items dropped on death by 2~ minutes to allow time for players to return to their gear - the previous mechanics used at Corp.
With the optional removal of random events, there shouldn't be concern over being whisked away, preventing your timely return.
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@JagexReach