I agree random event question should be separated into
two or three questions
:
1.
Considering long random events
(anything that cannot be completed during combat)
2.
Considering aggressive random events
(anything that straightaway attacks the player)
3.
Considering short passive random events
(anything that is passive and can be completed during combat)
And also a fourth and
separate question considering the rewards.
(which should be buffed up)
.