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Dev Blog: Content Poll #24

Quick find code: 380-381-86-65464670

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Starcry said :
Question: Should the "User has logged in/out" pm notification disappear after 10 seconds?

I feel like this should be optional and toggle-able within the chat settings. Maybe just make it not show logged in and outs at all. I think if it will have a timer then 10 seconds is too short. 30 would seem better.
I agree with it all you said except 30seconds still seems to small in my opinion it should be like 5minutes same as logout time if your inactive and then it kicks you out but in this case the name disappears after 5minutes also.

27-Aug-2014 03:37:51

27cass

27cass

Posts: 613 Steel Posts by user Forum Profile RuneMetrics Profile
Starcry said :
Question: Should the "User has logged in/out" pm notification disappear after 10 seconds?

I feel like this should be optional and toggle-able within the chat settings. Maybe just make it not show logged in and outs at all. I think if it will have a timer then 10 seconds is too short. 30 would seem better.


I think all the PM messages should have a timer to expire. Maybe a minute or two. I get these spam PMs from gold sellers/swappers and other random people, and if you're not in a busy area they don't go away until you log out. And they block your screen. Very annoying.

27-Aug-2014 03:42:02

YeBoi Texas

YeBoi Texas

Posts: 725 Steel Posts by user Forum Profile RuneMetrics Profile
I see people being so hellbent about random events and I'm just sitting, wondering why the heck this is even a poll question...

Original message details are unavailable.
Question: Should the right-click travel options on Mord & Maria Gunnars initiate the journey rather than dialogue?


I'm fairly certain that Jagex have removed right-click travel dialogue before for some NPC* without a poll, so I'm baffled as to why this one in particular has to be polled.

27-Aug-2014 03:43:11

Hutchens
Jun Member 2014

Hutchens

Posts: 6,002 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks for focusing on something that's needed on OS. Although I'll vote no to a few of the options - I'm glad this artisan phase is over. Keep making the game itself better, not trying to change it :)
2004 Veteran
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Maxed OSRS 2/20/16
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Comped RS3 6/2/21
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@HutchensRS

27-Aug-2014 04:52:41

Worldstream
Jul Member 2021

Worldstream

Posts: 925 Gold Posts by user Forum Profile RuneMetrics Profile
"Should you be able to combine halves of pizza to create a full pizza?"

FINALLY THE UPDATE I'VE BEEN WANTING FOR SO MANY YEARS


loljustkiddingthispollisgreat
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27-Aug-2014 04:53:55 - Last edited on 27-Aug-2014 04:54:40 by Worldstream

Ze n
Mar Member 2022

Ze n

Posts: 236 Silver Posts by user Forum Profile RuneMetrics Profile
DONT REMOVE RANDOMS. While we all hate when the disrupt something you are doing they are part of the game. They are one of those things when you first play OldSchool your like "Wow, this is feels amazing" Are they a nuisance ? Sometimes but they bring that old school feel too the game and if you haven't noticed they kill bots.

EVERYONE PLZ VOTE NO.

27-Aug-2014 06:15:16

Fap 2 Nieve

Fap 2 Nieve

Posts: 1,093 Mithril Posts by user Forum Profile RuneMetrics Profile
Yes to all! Can't wait for the Ectophial and Magic Secateurs place holders!

As for the random events. Will we be able to tell what random we are being teleported to? Because the Strange Old Man take you to both the Surprize Exam as the Pinball game. Also you might want to make their text player exclusive, or banks on crowded worlds will get flooded with unneeded spam.

27-Aug-2014 06:25:46

Routahauta

Routahauta

Posts: 1,691 Mithril Posts by user Forum Profile RuneMetrics Profile
I agree random event question should be separated into two or three questions :

1.
Considering long random events
(anything that cannot be completed during combat)

2.
Considering aggressive random events
(anything that straightaway attacks the player)

3.
Considering short passive random events
(anything that is passive and can be completed during combat)


And also a fourth and
separate question considering the rewards.
(which should be buffed up)
.

27-Aug-2014 06:57:48 - Last edited on 27-Aug-2014 07:04:54 by Routahauta

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
After reading several more posts, and building on my last posts (not the pizza one), I agree that the item-breaking randoms and aggressive randoms should be polled separately. Rewards could be better too for all randoms, so that should all be polled separately. Nobody is going to want to do the mime random again once they get outfit/emotes just like zombie, or get their 60th frog token just to stick in bank with the rest. Perhaps a froggy emote that costs tokens? :P

I still want to use my Enchanted Valley idea for the item-damaging randoms in my previous post, but I'm scratching my idea with the aggressive randoms. If the rewards are better killing the aggressive randoms it would be a fk lot more exciting! Not just for you, but for the spectators watching you in awe. So...

The idea I had is an option when you first click on the aggressive random, like the Evil Chicken, you can choose Easy Mode or Hard Mode. Activating either mode is still completely optional.

Easy Mode retains how aggressive randoms are currently, and same rewards. Hard Mode will introduce a much harder version of the random for the hardcore players. This drop table would be significantly better than Easy Mode's. Wearing a Ring of Wealth should work with this new drop table too. Hard Mode includes the randoms using specs and spells on you or them regenerating, much like how revs are, on top of what they can already do.

All Hard Mode versions should Tele Block you, including your Ring of Life, and they should tele you back towards them if you run several squares away (I know that contradicts each other). Also, they disable your prayer with each attack. Basically the design is it's a fight to the death, so be prepared! (should have a warning toggle for Hard Mode too I guess)

More risk, more reward, more incentive to keep aggressive randoms where they're currently at. I am literally thinking of more and more ideas as I write this lol, but this is good for now. :)

27-Aug-2014 07:17:03 - Last edited on 27-Aug-2014 07:51:20 by EllingerMain

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