Question: Should random events be dealt with as described in the developer blog?
Not necessarily. A number of us do enjoy the random events, though we may be a minority. I say that those who want uninterrupted gameplay can enjoy the changes proposed, but I also want to propose an option to retain all or most random events for those that want them. Something like a 'misfortunate fellow' standing in Lumbridge that has been 'cursed' with irritating and dangerous random events. Talking to him gives you the option to take on the burden of his curse and experience random events the way they were. You may perhaps include special or increased rewards for taking his 'curse'. You can return the curse by talking to him again, though he may act distressed if you do...
Question: Should you be able to claim several barbarian assault reward items?
I agree, there is no reason for this limit to exist. Please lift the limit.
Question: Should an animation be added when the Verac's barrows set effects activates? Similar to other barrows sets.
This would be very nice indeed. I know it would make me excited seeing the set effect kick in.
Question: Should we increase the alchemy value of master wand to 60,000 coins so it can be protected over much less valuable items on death?
Absolutely.
Question: Should a farmer be added that can protect your cactus for 6 Cadava berries?
I don't see why not?
Question: Should the experience for burying wyvern bones be increased to 72, to match dragon bones?
Considering their increased difficulty, yes. Maybe even higher xp, but I would be content with bringing them in line with dragon bones.
Question: Should we re-work the Skeletal Wyvern drop table to offer a better return over time?
I'm not certain I am qualified to answer this, but it would be nice.
Continued in the next post...
27-Aug-2014 08:19:41