I love the idea of the Artisan skill, as a skilling version of slayer, but unfortunately, I see a lot of problems with what’s been developed for it so far.
Firstly, be careful about xp rates. XP can*t be gained at the same rate as the relevant crafting skill being used, because then Artisan will easily rocket past all other crafting skills. Make xp rates low, around 10-15% of the xp in the crafting skill being used.
Gathering resources
This should not be necessary to level Artisan. We should be able to take crafting artisan tasks to use resources we’ve already gathered, or acquired outside of the skill. We shouldn’t be forced to gather additional resources. Of course, it should still be an option, but not a requirement. People can** complain that this makes it a buyable skill, because if that’s true, then those of us who gather our own resources really only profit from it. There’s no downside to having a skill that creates a market for resources.
Fish Fillets (fishing, cooking and herblore)
These would never be used. It’* extremely inefficient to waste herbs on a chance to receive a lesser effect, when instead you could make them into a potion that gives 3 doses, to their full effect. If people want potions that can heal them, they’ll use barbarian mixes.
Instead, consider making it so grinding up a single herb for a fillet creates 6 stackable “ground herb” and then one fillet costs 1 ground herb. This way, making them is more efficient, and not a complete waste of herbs.
Also, instead of only having a chance of boosting, they could always give the boost, but less of a boost than the potion normally would. For example, a Ranarr fillet would always restore prayer points, but only 1/3 as many as a prayer potion would. Fillets that instead boost stats, such as a Tarromin fillet, would always increase that stat, but only 1/3 as much as a potion would. These boosts could even stack, up to a cap that’s just under the equivalent potion.
Continued...
26-Aug-2014 02:20:53