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Glimbus
Oct Member 2022

Glimbus

Posts: 178 Iron Posts by user Forum Profile RuneMetrics Profile
i voted no by missclick :( ! all of this sounds awesome! do it wether its not 75% old school needs this, and the majority wants it. i read everything etc. i think players that said no simply did not know what the skill provides

24-Aug-2014 06:16:16

Bible Tower
Sep Member 2023

Bible Tower

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
I love it said :
[#P96SG7BD4] said :
So sad the game is going to die if dumb people keep voting no to every update


Back in actual 2007, the game was FLOODED with new players, not because of updates but because friends would tell friends about it so they would have someone to play the game with and it was fun. There was a social aspect about Runescape back in the day that I've noticed has diminished. Maybe it's because we were all 12, or because the RS Youtube community changed from RSMVs/Shorts to livestreams/commentaries (due to Youtube itself changing), or just RS in general changed to the point where everyone is more focused and obsessed with being maxed out in every skill, they just get bored after a while. Everything got complicated and it became a completely different game. There are barely any new players on 07 simply because there is no strong F2P community in osrs. I think if there should be any update, bring back a permanent F2P available to ALL accounts. Let's be real; you can't get addicted to a game like Runescape on a "trial." That is really the only way to get serious newbz back on RS. Who would ever want to pay $8 for a game they've never played before or aren't even used to? I wouldn't. I didn't play as a member when I first started out. I actually didn't get member's until after about a year of playing Runescape. Yeah, gold farming bots are annoying, but J mods are getting better at detecting and terminating them*

T L ;DR- Updates don't bring new players. F2P does.

I agree with you profoundly

25-Aug-2014 19:04:22

rustysword

rustysword

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
I love it said :
[#P96SG7BD4] said :
So sad the game is going to die if dumb people keep voting no to every update


Back in actual 2007, the game was FLOODED with new players, not because of updates but because friends would tell friends about it so they would have someone to play the game with and it was fun. There was a social aspect about Runescape back in the day that I've noticed has diminished. Maybe it's because we were all 12, or because the RS Youtube community changed from RSMVs/Shorts to livestreams/commentaries (due to Youtube itself changing), or just RS in general changed to the point where everyone is more focused and obsessed with being maxed out in every skill, they just get bored after a while. Everything got complicated and it became a completely different game. There are barely any new players on 07 simply because there is no strong F2P community in osrs. I think if there should be any update, bring back a permanent F2P available to ALL accounts. Let's be real; you can't get addicted to a game like Runescape on a "trial." That is really the only way to get serious newbz back on RS. Who would ever want to pay $8 for a game they've never played before or aren't even used to? I wouldn't. I didn't play as a member when I first started out. I actually didn't get member's until after about a year of playing Runescape. Yeah, gold farming bots are annoying, but J mods are getting better at detecting and terminating them*

T L ;DR- Updates don't bring new players. F2P does.


Seriously Jagex.. Hire this person.. Couldn't have made it more obvious.

26-Aug-2014 02:14:33

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
I love the idea of the Artisan skill, as a skilling version of slayer, but unfortunately, I see a lot of problems with what’s been developed for it so far.

Firstly, be careful about xp rates. XP can*t be gained at the same rate as the relevant crafting skill being used, because then Artisan will easily rocket past all other crafting skills. Make xp rates low, around 10-15% of the xp in the crafting skill being used.

Gathering resources

This should not be necessary to level Artisan. We should be able to take crafting artisan tasks to use resources we’ve already gathered, or acquired outside of the skill. We shouldn’t be forced to gather additional resources. Of course, it should still be an option, but not a requirement. People can** complain that this makes it a buyable skill, because if that’s true, then those of us who gather our own resources really only profit from it. There’s no downside to having a skill that creates a market for resources.

Fish Fillets (fishing, cooking and herblore)

These would never be used. It’* extremely inefficient to waste herbs on a chance to receive a lesser effect, when instead you could make them into a potion that gives 3 doses, to their full effect. If people want potions that can heal them, they’ll use barbarian mixes.

Instead, consider making it so grinding up a single herb for a fillet creates 6 stackable “ground herb” and then one fillet costs 1 ground herb. This way, making them is more efficient, and not a complete waste of herbs.
Also, instead of only having a chance of boosting, they could always give the boost, but less of a boost than the potion normally would. For example, a Ranarr fillet would always restore prayer points, but only 1/3 as many as a prayer potion would. Fillets that instead boost stats, such as a Tarromin fillet, would always increase that stat, but only 1/3 as much as a potion would. These boosts could even stack, up to a cap that’s just under the equivalent potion.

Continued...

26-Aug-2014 02:20:53

Sk8r Dan Man
Feb Member 2013

Sk8r Dan Man

Posts: 374 Silver Posts by user Forum Profile RuneMetrics Profile
...Continued

Artisan Tools (mining, smithing, woodcutting and fishing)

Expert’s harpoon is the only thing I have a problem with here, because there already exists a wieldable harpoon, and there’s also already barbarian fishing. Instead, consider giving it an invisible fishing level bonus, or some other benefit in addition to being equipable. Simply being equipable adds nothing to the game.

Two handed crossbows (fletching)

We just want to see more stats for these. I presume they give a ranged strength bonus, that stacks with the bonus from bolts? Bows are the most accurate, darts/knives are the fastest, crossbows do the most dps. I think 2h crossbows should have the best burst damage, like the ranged equivalent of a 2h sword.

Slow burners (woodcutting, firemaking and herblore)

These need to give a lot more xp to be worth the time spent grinding and adding coal to them, or else they’re practically worthless. Maybe I’d bring a couple on slayer tasks where raw fish is a common drop?

Combining Runes (mining and runecrafting)

I’m not sure that these should cost twice as many essence to make. 50% more should be sufficient. I don’t see why anyone would use Elemental runes when we already have combination runes, and elemental staves. I also think there should be “hex runes” (body/3water/3earth), “curse runes” (soul/10water/10earth), and a high level death/blood rune combination too. Speaking of which, when are we going to get surge spells?

Clothing (farming and crafting)

Magician/Adept clothing seems utterly useless compared to other much easier to acquire magic robes, such as mystic, which can simply be bought from a shop.
I also don’t understand the value to bowyer’s top/legs. If you have to spend time storing and retrieving bows/bowstrings from them, then they’re no more efficient than simply fletching at a bank, like everyone does currently. What’s the point?

Artisan sounds like an awesome skill, but it still needs some work.

26-Aug-2014 02:22:25

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