So in summary, the reasons artisan won't be voted in are:
1) There is SOOOO much content that there is something for everyone to hate.
2) There are so many details not specified here, that everyone will assume the worst.
You have all these new items and weapons being created. This new thing will temporarily give you a greater chance of catching fish. It gives you crafting XP when you make it. Well, how temporary and much greater chance?? Is this item going to be the new "don't bother fishing without it" thing, or is it going to be so weak that it will be junk? Is making these items going to become the new "most efficient" way to train crafting? How can I tell? I have no details. Do I vote yes and then just trust Jagex won't mess it up? On ALL these new things?
It's your fault this is going down Jagex. The right way to create a new skill is to cut it down to the essentials. In the first chop, don't worry about the making a million new unique item rewards. Just concentrate on the basics. Slayer for skillers. You get assigned skilling tasks, you get artisan XP for doing them. Higher level artisans get access to special new resource areas that are slightly better than existing ones.
Maybe make a couple new resource types, but don't go all nuts on us. Maybe make a few new rewards items that have to do with skilling, not combat. You can always add more later, but you should have started small.
16-Aug-2014 05:52:32
- Last edited on
16-Aug-2014 05:57:58
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27cass