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Vintrex

Vintrex

Posts: 380 Silver Posts by user Forum Profile RuneMetrics Profile
I don't really know about the master crafters backpack I mean is it really necessary? I know you have to already have the tools to be able to put them in your backpack so that's at least better than EoC but keeping your knife or harpoon or whatever in your inventory is what makes skills great and old school.

15-Aug-2014 17:10:15

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
i have said this once and I will say it again....either fix the way you earn xp or I am completely out I will vote no again just for this simple reason.

You should actually get xp for actually doing the skill itself not from completing a task and going to the master. I want to see myself gain xp while actually training the skill........... Plz change it so the xp is given per each action made while either making a resourse or getting resourses.

Either then that I do see big improvement on the skill and how it works but am still very bothered just by this simple detail.. which I would vote no to so plz fix this.....

15-Aug-2014 17:26:53

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Jimbei said :
Why do people complain about the +3 runecrafting level boost?


Cuz its as if jagex sometimes doesnt listen to feedback people have clearly said this is not something they want and this is just encouraging more people to not want to have a skill in the game.. It devalues nats and the economy is so pathetic on nature runes that one day probably methods that are only 200k-300k profit a hr might even be better the direction the economy is going without any real item sink on nats. I would rather them release newer magic spells in the future being directed to combat or skilling magic spells to further reduce not just nats in the game but even other types of runes within the game because runecrafting is about the money.. without it being good money runecrafting any type of high lved runes the skill is just the worse to be honestly.

15-Aug-2014 17:36:32

Matz
May Member 2021

Matz

Posts: 4,820 Adamant Posts by user Forum Profile RuneMetrics Profile
Love the idea of artisan ad much of the content, but devaluing runecrafting with the robes is again the reason which I will vote no. No runecrafting bonuses should be offered, crushing the historically best money making method on OSRS is not a step in which I want this game to go. RIP

15-Aug-2014 17:44:04

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
I am very skeptical of your claims of Artisan having a "tremendous boost" or having "activity increase hugely" .. I'm almost positive that it won't have much--if any--of a long-term effect at all.

I still don't like the totems, carvings, or bracelets. I don't want something that increases the amount of resources you gather, let alone 3+ different ways of doing it.
I don't like the figurines, why make construction cheaper?

I am also a bit disappointed that after all of the feedback you received there were only 8 things that you listed as "key changes" - and they don't seem like very big changes.

- on the positive side:

I think some of the new trees and resources/hunter creatures could be added to Mod Reach's new continent in the future while introducing the ability to make the 2h crossbows etc in the super uber ultra quest that I hope comes along with it.

I'm not too enthusiastic about adding the tools/clothing/totems or anything else from artisan, I think the above mentioned things would be a great addition.

15-Aug-2014 17:48:25

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