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Dev Blog: Agility XP Thread is locked

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Celtic
Mar Member 2015

Celtic

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I think the ardougne xp rate needs to be reduced, 62k/h is the same as dorgesh-kaan at high level.

Make it 60k/h so it's still better to do the dorgesh-kaan course.

»Caboucha«


Nah mate, slightly better is fine. :P

@Celtic, all we're talking about is not changing the status quo. Currently level 3 skillers can do Wilderness course and get roughly in the high 40k's with energies. Most other players can do Dorgesh-Kaan and get in the low 60k's. By just adding new high level courses without quest requirements would boost the Xp rate that level 3 skillers get significantly. To keep it so both types of players only get a small increase in Xp rate, you add quest requirements to the level 80 and 90 courses. We're not talking about some new radical idea here. It's just continuing what already exists instead of letting things get messed up for some people because of a new overpowered update.
which is why the requirements should be monkey madness and/or another slice of ham, not legends. Legends and fremmy trials restrict some accounts that have access to dorgeshun and ape atoll. And those accounts were made before this update. Take my account for example. It falls right under that category. So does my friend lv 100 hax. There are plenty of others as well. Adding the requirement of legends simply restricts certain players from accessing this agility feature that were able to access every agility option before for no reason.

02-Dec-2013 10:00:35 - Last edited on 02-Dec-2013 10:06:43 by Celtic

Jebrim
Jan Member 2023

Jebrim

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I'm not sure how Another Slice of H.A.M. or Monkey Madness are related to Relekka and Ardougne or why you picked those two quests in the first place. I think you're trying to copy the existing reqs for Ape Atoll and Dorgesh-Kaan; however you messed up. Dorgesh-Kaan requires Death to the Dorgeshuun, not Another Slice of H.A.M. I don't think the new courses should have the exact same quest requirements; just do quests that have similar combat restrictions relevant to those cities.

Relekka can easily have Fremennik Trials as its requirement. Ardougne can have any Ardougne quest that has a combat requirement. Even if Legends is picked and blocks a new small group of people from using the Ardougne course, that group would still be able to use whichever courses they already can access when they chose to restrict themselves to in the first place when they decided to become pures. Frankly, having such a large quest like Legends required to access the best Agility course in the game really does make perfect sense lol. I haven't even done it yet though... :P

And Mod Ash, keep with your stated Xp rate goals, at least for higher levels. Varrock, Canifis, and Falador can be adjusted a bit higher in my opinion. You greatly underestimated the potential Xp rates already available in the 20-52 range by skipping Skullball, Brimhaven, and the Agility Pyramid. Skullball and Brimhaven actually require a great deal of skill with a big difference in the Xp rate given based on that, so any timing attempt on those two would be greatly off. Still, all easily give more than 20k Xp/hr, regardless of if you are greatly skilled. Brimhaven eventually scales up quite nicely at even higher levels.

Also, learning that Dorgesh-Kaan is really 62k+ Xp/hr does not mean you should now aim to put Ardougne at 70k because it'd only end up much higher than that. Stick with your current aim of 62k Xp/hr and we'll manage to get higher rates on our own due to having more practice and skill.

02-Dec-2013 10:07:19 - Last edited on 02-Dec-2013 10:32:51 by Jebrim

Eisa

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You're misunderstanding them. They DON'T WANT access to it. Nobody is complaining asking for access to it. They're complaining that without any quest requirements they will be given access to courses that essentially make being a level 3 skiller pointless for Agility. The lure of being a level 3 skiller is the extra challenge and they don't want that taken away like it was in RS3 with the release of the Advanced courses.


I wasn't misunderstanding anyone. I know level 3s choose to limit themselves and some understand that and are fine with having no access to new content but those level 3s weren't the ones I was directing my post to. There was level 3s on this thread posting thing like "as the update is for a non combat skill they deserved access."

I was also directing my post to some of the posters which seemed to only want quest requirements to keep level 3s out which IMO isn't a good reason as there should only be a quest requirement if it makes sense. I am all for Ape Atoll requiring Monkey Madness, Canifis requiring Priest in Peril and Rellekka requiring Fremmenik Trials. I am unsure on Legends for Ardounge not because it restricts certain playstlyes as I am fine with that but because I don't see how the quest would fit that agility course.

02-Dec-2013 12:01:31

Vivil

Vivil

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[...]

Relekka can easily have Fremennik Trials as its requirement. Ardougne can have any Ardougne quest that has a combat requirement. Even if Legends is picked and blocks a new small group of people from using the Ardougne course, that group would still be able to use whichever courses they already can access when they chose to restrict themselves to in the first place when they decided to become pures. Frankly, having such a large quest like Legends required to access the best Agility course in the game really does make perfect sense lol. I haven't even done it yet though... :P

And Mod Ash, keep with your stated Xp rate goals, at least for higher levels. Varrock, Canifis, and Falador can be adjusted a bit higher in my opinion. You greatly underestimated the potential Xp rates already available in the 20-52 range by skipping Skullball, Brimhaven, and the Agility Pyramid. Skullball and Brimhaven actually require a great deal of skill with a big difference in the Xp rate given based on that, so any timing attempt on those two would be greatly off. Still, all easily give more than 20k Xp/hr, regardless of if you are greatly skilled. Brimhaven eventually scales up quite nicely at even higher levels.

Also, learning that Dorgesh-Kaan is really 62k+ Xp/hr does not mean you should now aim to put Ardougne at 70k because it'd only end up much higher than that. Stick with your current aim of 62k Xp/hr and we'll manage to get higher rates on our own due to having more practice and skill.


The fun part in pures is being limited and they choose it. They also have limitations currently (eg. Thieving). So this is just rightfully following the trend.
Agreed. I think Ardougne max rate should be from 67k to 69k. Current max rate is probably near this so I'm satisfied.
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02-Dec-2013 12:10:29

Jebrim
Jan Member 2023

Jebrim

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[...]

Relekka can easily have Fremennik Trials as its requirement. Ardougne can have any Ardougne quest that has a combat requirement. Even if Legends is picked and blocks a new small group of people from using the Ardougne course, that group would still be able to use whichever courses they already can access when they chose to restrict themselves to in the first place when they decided to become pures. Frankly, having such a large quest like Legends required to access the best Agility course in the game really does make perfect sense lol. I haven't even done it yet though... :P

And Mod Ash, keep with your stated Xp rate goals, at least for higher levels. Varrock, Canifis, and Falador can be adjusted a bit higher in my opinion. You greatly underestimated the potential Xp rates already available in the 20-52 range by skipping Skullball, Brimhaven, and the Agility Pyramid. Skullball and Brimhaven actually require a great deal of skill with a big difference in the Xp rate given based on that, so any timing attempt on those two would be greatly off. Still, all easily give more than 20k Xp/hr, regardless of if you are greatly skilled. Brimhaven eventually scales up quite nicely at even higher levels.

Also, learning that Dorgesh-Kaan is really 62k+ Xp/hr does not mean you should now aim to put Ardougne at 70k because it'd only end up much higher than that. Stick with your current aim of 62k Xp/hr and we'll manage to get higher rates on our own due to having more practice and skill.


The fun part in pures is being limited and they choose it. They also have limitations currently (eg. Thieving). So this is just rightfully following the trend.
Agreed. I think Ardougne max rate should be from 67k to 69k. Current max rate is probably near this so I'm satisfied.


Yep, I fully expect their stated goal of 62k Xp/hr to end up being between 67k and 69k, so np there. :P

02-Dec-2013 15:30:16

Runite

Runite

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The fun part in pures is being limited and they choose it. They also have limitations currently (eg. Thieving). So this is just rightfully following the trend.
Agreed. I think Ardougne max rate should be from 67k to 69k. Current max rate is probably near this so I'm satisfied.


Yeah, level 3s\pures have never had the best possible xp available to them in all skills - that's supposed to be part of the challenge of getting 99s on level 3s, or at least it used to be. I think there should be appropriate requirements for high level content, not for the purpose of excluding level 3s or pures, but just to make that sort of XP rate somewhat of a challenge to access for everyone, including mains (apart from just the agility level).

Legends quest is arguably one of the more difficult quests in the game and would be an appropriate requirement for the best agility course there is, and it takes place around ardy so it would fit, as would fremmy trials for rellekka, etc - In fact you require fremmy trials to interact with pretty much anything in rellekka anyways (shops, etc).

And lets think about it, Monkey Madness is a fairly hard quest to complete (or even start, as it has 2 other quest reqs) and is required to use the Ape Atoll course - Why would a significantly better course not require something harder than Monkey Madness, let alone have absolutely no requirements aside from the agility level? It's not consistent.

02-Dec-2013 15:34:50 - Last edited on 02-Dec-2013 15:36:21 by Runite

Eisa

Eisa

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Tbh I have no changed my mind on Legends Quest and now I think Legends Quest is a fitting requirement for the Ardounge Course! I have changed my mind because the Graceful Cape is basically a legends cape which kinda makes Legends Quest suit the final agility course.

So yeah I think it fine with just Ardounge, Canifis, Ape Atoll and Rellekka requiring quests... Ardounge requiring Legends Quest, Canifis requiring Priest in Peril, Rellekka requiring Fremmenik trials and Ape Atoll requiring Monkey Madness

02-Dec-2013 15:42:27

ElvenFyre
Nov Member 2023

ElvenFyre

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Legends has little to do with ardougne, i dont see why it has to be anything more than a cb req on the obstacle to arrive at the course or "climb up".

Its to prevent levels 3s from gaining access, lets drop the pretense that quests and agl should always be interlinked.

02-Dec-2013 16:34:06

Tony Siegel

Tony Siegel

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Legends has little to do with ardougne, i dont see why it has to be anything more than a cb req on the obstacle to arrive at the course or "climb up".

Its to prevent levels 3s from gaining access, lets drop the pretense that quests and agl should always be interlinked.




Sounds right.

02-Dec-2013 16:42:42

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