Forums

Dev Blog: Continent Expansion

Quick find code: 380-381-78-65448274

Obr
Mar Member 2024

Obr

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
As i understand that alot of players support new content, i will also support this since it doesn't seem to be anything that changes the game, it only brings new variety.

Infact, i actually love the idea of creating new area's instead of changing certain places in some ways that quite alot of people would not agree with.. So yeah, why not new content? (:

About Port Roberts, bringing some new fishing area's will not really change the fishing economy in my opinion since there are already some amazing fishing area's (For example: The fishing guild) Although, new spots may increase the popularity of the Fishing skill, which will lead to more fishers. And that isn't necessary bad.

The idea about questing in the town to unlock certain things seems pretty sweet.
Although i'm quite curious what else there will be added besides more fishing spots, cheaper shop prices, and some special trade items that you could buy.

Are the tasks focused towards skillers? Or will the requirements and other possible rewards be more for those experienced in combat? That would be unfortunate, as it seems more of a "skiller" focused town in my opinion.

I'm not very hyped about the Colosseum yet, however the additional towns and the benefits that come with them seems pretty interesting.

How about adding some towns who are focused on specializing a certain skill?
Like, "fletchertown" haha.

By completing a series of quest, you learn a special way of fletching where you can fletch special arrows of bows.

It's just a wild idea, ofcourse.

I'm curious to read other people their suggestions.

Thanks for reading.

30-Jun-2014 12:22:50

Loifeless

Loifeless

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
My only kinda concern with adding a new continent is that people on a world are going to become even more spread about. I would ask for a world player count increase but I imagine that's not possible without lots of engine work or the servers just aren't capable.

I would also like to ask for some kinda trade area (and before anyone pounces on me, I mean where players can go to trade, not through some kinda system like GE) as Varrock bank in W1 is... messy to say the least. With perhaps some clear areas where people can generally sell the items they want. For example, one corner could be players selling armour and weapons, another could be flax, bowstrings. People would simply go to these areas to stand and sell/buy their stuff quicker rather than having to try and read through a mess of chat. If the idea actually went through, I imagine a poll would be released on what kinda areas for items people want.

I know there is the trade system planning to be added to mostly fix the above stuff, but one not everyone is going to use it I just know, and of course the place to trade still needs to be sorted. Players could simply tell others they're in the certain area of said trade place. Players could perhaps use magic to teleport to a new location found not too far outside of it to get their a bit easier too.

Man I don't even want to submit this knowing the amount of.. lets say "Less than happy feedback".

Also, I hope the new towns have rooftop agility courses!

30-Jun-2014 12:38:07

xJohnn v2

xJohnn v2

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
A thought about the new continent being unlocked by a quest, perhaps a larger portion of it could be a God Wars-esque area? All throughout the questing experience, your player sides with all different gods, however, in my opinion, Guthix recieves the least exposure of any god. Even Armadyl has a quest basically all to itself, and that's not one of the big 3 gods. Perhaps we could introduce a quest that expands the lore of the God of Balance, and introduce a boss that could either be Guthix's general (similar to God Wars) or even a mysterious enemy of Guthix. Potential rewards from this boss could be a Guthix hit, and when made into the 5th godsword, the special attack should do some sort of sapping effect, that drains the stats of the opponent, and raises your stats equal to what you sapped, up to a cap (perhaps following the max boost formula for super potions?) Also, this boss could drop a set of magic robe legs and robe top, that round out the armors (Bandos, Armadyl) similar to the Robes of Subjugation.

I always wanted to see Guthix added to the God Wars Dungeon, and I would love to see an addition to the combat triangle balance by giving magic an option that isn't limited to degradable Barrows gear, or a lower option of Infinity, which only requires 50 magic to wear.

30-Jun-2014 12:39:25

Abtronic X

Abtronic X

Posts: 427 Silver Posts by user Forum Profile RuneMetrics Profile
Closer mines for Mining
A reworked Smithing(I mean the maximum of Rune items that can be created yet)
A reworked FM
A more effective Agility(like you need minimum 50 Agility to go to the new continent,and many obstacles what need high agil)
Some new added potions for Herblore
A more usable Thieving
Easier ways to level up Runecrafting(because not everybody like it and not everybody want money,just dislike the view of a low lvl skill)
Some new prays for Prayer
A bit more effective Normal Spellbook(since Ancient is for heal+freeze,Lunar is for Veng,and Normal should be for damage)


The new continent shouldda contain some of these

30-Jun-2014 12:42:13 - Last edited on 30-Jun-2014 12:47:17 by Abtronic X

Smoke Devil

Smoke Devil

Posts: 1,057 Mithril Posts by user Forum Profile RuneMetrics Profile
I'd love to see plenty of new species (One new one for each town/city?), I just loved exploring gielinor back in the day and finding new beings, I was amazed when I first found the tzhaar and it took me ages to find out keldagrim even existed! An entire dwarven city hidden away!

I'd also like to see a new slayer master (one who only assigns monsters found on the new continent). And one or two high level Demi-bosses (around 300-400 combat), we have none of these in the game so far, something similar to TDS/Glacors. Something that can be soloed but is also very effective to do as a duo but has fairly high requirements to access.

30-Jun-2014 12:48:05

Quick find code: 380-381-78-65448274 Back to Top