High level swamp area:
Region designed for combat/gathering for players with high fishing, cooking, woodcutting, and agility. Very far from a bank, but good place to gather stackable drops (seeds, swamp tar, cash). To use the region efficiently, players must use a variety of non-combat skills to survive.
- Set up like a large maze around water, with strategic agility shortcuts
- "Decayed moss giants" (high level) scattered throughout region can mage over water/melee up close, but are very weak to melee. Take agility shortcuts/run up to them. They drop lots of seeds/swamp tar.
- It's very far from a bank, so players need to gather wood and fish for eels to allow long-term survival.
- Swamp decay which causes additional damage based on how long the player has been there.
- Players may randomly get "stuck" causing a snare effect from anywhere between 1 and 10 seconds, depending on agility level
High level desert area:
Region designed for players with high thieving, crafting, and magic levels. Good for thieving/magic. Players have to balance using prayer, inventory food, and blood spells to keep health up against tough monsters while wearing desert robes.
Consists of desert surrounding a central pyramid. Around the base of the pyramid are chests to be lockpicked, and mummies guarding them. In the surrounding desert are cactuses for waterskins and groups of bandits (good for blood barraging).
- Desert heat effect: same mechanic, much more damage to those who don't wear desert robes (basically no armor in region).
- Once every few minutes, a "sandstorm" will occur, teleporting the player to a random place in the region.
- Mummies drop blood/soul runes and guard chests. Chests offer gems and jewelery (requires careful risk/reward balance)
19-Aug-2014 03:51:12
- Last edited on
19-Aug-2014 03:55:29
by
Crazydog33