Forums

Dev Blog: Continent Expansion

Quick find code: 380-381-78-65448274

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Would be neat if there was an area focused around Mages. The town should resemble Diagon Alley and Hogsmeade. I always loved the design and atmosphere of those towns. Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

09-Jul-2014 19:45:35

xXancientXx

xXancientXx

Posts: 985 Gold Posts by user Forum Profile RuneMetrics Profile
Page 53 for first ideas (suggestions to explore and inspire)

3) merchanting and skilling focus on a wild continent
Runescape is all about having skills. With the new continent, I see the opportunity for a land with absolutely no items from the outside (but that could be exported [reason to be made] like entrana but more strict) AND no banks!!! This way, every thing on the continent would be player made (no shops on new continent), where cities would pay players for supplies (food, weapons, armors, runes, wood, stone, etc)...

The new continent should be above the wilderness and the lunar sea, making it in a dangerous spot.

Like clue scrolls, human ennemies could spawn on those gathering resources so skillers would need escorts (and extra hands) to bring back valuable items to villages / cities

4) must do: dragon area or theme / islands
Dragons are part of runescape. They should be included!
My opinion is to put dragons as more fearsome and magical as they are now. Elvarg is supposed to be able to burn down cities...
Also, the reason of the existence of mettallic dragons should be explored. Are they dragons that covered themselves with melting metal? Was the metal enchanted, protecting them from some magic? [just as each gems have different proprieties (ruby and stuff)] it could give back value to those items (bronze and up) if enchanted

5) coming later
Gtg will find some free time another day!

09-Jul-2014 21:34:35

Darelzel

Darelzel

Posts: 3,592 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I would like to see both the glacor and TDs boss mechanics come with this update. These bosses were loved by many and have been asked on several occasions.


Glacors ... no problem. I'm sure there'd be a good place for an ice cave for them. As for Tormented Demons, those are created when someone really powerful and REALLY nasty captures demons, tortures them, and bends them to his will. So of course they'd need a little context before being introduced.

11-Jul-2014 16:47:59

Quick find code: 380-381-78-65448274 Back to Top