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Dev Blog: Continent Expansion

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Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
there should be alot more new monsters like the hydra and Cereberus for example.
Also one of the quests started on the greek/roman city could be inspired on the 12 labours of Hercules =)

03-Jul-2014 23:08:47 - Last edited on 03-Jul-2014 23:09:51 by Joaodg

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Okay, this sounds like it could be a great addition.

But, seriously, please remove like half the worlds from the world list. The game is so empty in most worlds. When this new continent is added, the game will look even more dead. Delete some worlds please.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

03-Jul-2014 23:41:47

Pat the only

Pat the only

Posts: 1,297 Mithril Posts by user Forum Profile RuneMetrics Profile
Post 1 of 2

So I love this idea and I have some of my own that I think would make this Brilliant!

- The new continent should be located to the north.***
- The new continent should have "New banks" that have NONE of the old things in your current bank, aside from what you bring with you. Basically you'll have 2 different banks. (not sure if that's possible but it would be sick)

- Here is WHY I say put in 2 bank: When wanting to go to the new continent you have 2 options.

1. You pay a hefty fee to a Captain (Something 20k for the voyage and a 10k tax per item) in safe area and he will make the voyage with you.

2. You speak to a pirate who tells you of a ship taking illegal goods through the wilderness and would be willing to smuggle you for a small fee, something much less (Like a flat rate of 15-25k) and so you meet the pirates at one of 4 or 5 northern/north-eastern locations in the wilderness. (different each time you seek a cheap voyage)

(Coming Back should involve similar circumstances. Like having to pay for a safe voyage or pay 20k to be dropped of at one of the wilderness locations.)

What affects I think this will have on the game:

1. first something that may not be all that obvious. I think this would create an awesome sort of "Proxy Economy" on the new continent, as bringing in your valuables will either cost you a lot or else you must risk losing items in the wilderness meaning many goods on the new continent may have a higher prices, while some goods easily found on the new continent may have a higher price on the old continent. This in turn would provide incentive for risky investors to purchase cheap items on one continent, run them through the wilderness and sell them on the other continent.*

2** ** PK PK People running with anything from 20k** to who knows how many GP in valuable items through the wilderness will be another fun target for pkers!

04-Jul-2014 01:18:45 - Last edited on 04-Jul-2014 01:19:51 by Pat the only

Pat the only

Pat the only

Posts: 1,297 Mithril Posts by user Forum Profile RuneMetrics Profile
*I think this would be one of the most fun ways of making money, combining the possible profits of item merchenting with the adrenaline of pking. Imagine this:

On the new continent there are druids very close to a bank so its one oft he best places to gather herbs in the game. Thus the prices for herbs and the potions they make are much cheaper on the new continent so prayer pots on the new continent are only 7k each. This means a low risk investor could purchase 140k worth of pots, spend 20k on the wilderness voyage and if they make it back home safe walk away with a cool 280k. Items that are used in quantity such as food, pots, and which are more easly gathered on the new continent will have a cheaper price there while being worth more on the old continent.On the other hand gear and expensive equipment will be relatively stagnant in price on both continents* as they can be carried back and forth safely and at a low cost. Also if teleports are introduced to the new continent runes would cost more there because they need to be crafted on the old continent and due to a 10k(Or the tax on items could somehow be based on their value) tax on each rune no one in their right mind would take them there safely.

**Taking the wilderness path needs a price of at least 20k-ish because otherwise people will bring 4 items at a time much cheaper with very limited risk.

***Due to the wilderness being between the continents inter-continental teleportation should be impossible

The awesome ramifications of my idea goes on and on but i don't want to ramble so let me know what you think and I hope you seriously consider this!

PS: I wish I was a content writer for runescape it's so much fun developing ideas like this! :)

04-Jul-2014 01:18:52 - Last edited on 04-Jul-2014 01:24:00 by Pat the only

Camo top

Camo top

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok well I have to ideas



A city of dragons,

A Mayan like city filled with huge dragon statues , draconic warriors (half dragon half human) and huge temples . The city will also inhabit new dragons; undead dragon, which drops chewed/long bones aswell as a new dragon slayer sword shard (4 shards and visage ) to create. And new high level dragon hide armour.
The city will have stores which buy and sell dragon killing goods such as anti drag shields antifire potions ect. Desert type land with lava scattered on the outskirts .
A new minigame which allows you to raise dragons and battle them out in a huge arena , your dragon will gain combat levels and will be able to equip new armour .
Minigame will allow players to gain xp in slayer and smithing and also reward with dragon bones. A dragon egg is required to start the minigame (obtained by slaying a dragon) so a green dragon will have a rare chance to drop a green dragon egg) after you must train the dragon by fighting other npc'd within the city**** re write this into something more understandable in the morning.

04-Jul-2014 02:24:10

Me

Me

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
mods or rs plz read every day I play rs is super fun iv been playing since I was 6 I got lured for 80% of my bank then I staked the rest and lost plz get rid of all rhe lures hacker scammers and all that for the rs *** I wish I never got lured now I have 0gp without my gear rs is not fun to play if u guys could find the lures and scammers and get my gp back that would be great im quiting if u cant

04-Jul-2014 02:24:20

Yuri Sweets
Aug Member 2008

Yuri Sweets

Posts: 115 Iron Posts by user Forum Profile RuneMetrics Profile
Dear J Mods,
I think in the new continent you should include a town that is just starting out and you can help the town grow by donating money, using your connections with people from quests you have done, and your skill as a carpenter. For example, the town might need a weapon's store. To help with the construction of the store you can donate money for supplies, then help build tables walls and such with the npcs, after you, the player, have built the store you can recommend shopkeepers to help out with the store, such as, the monkey that sells dragon scimitar. With a update like this the town would give a more positive outlook for training contruction besides the convienant altar and teles. It can also provide a sink for money so the game does not get flooded with money causing inflation and such. And finally it will give quests another reward for completing
thank you for reading.

04-Jul-2014 13:16:18

Muscle Up

Muscle Up

Posts: 1,970 Mithril Posts by user Forum Profile RuneMetrics Profile
PLEASE PLEASE PLEASE!

Jagex, PLEASE add NEW monsters and bosses on this continent with completely new drops never seen before. New gear and equipment would be so much fun. I know a lot of people want the game to stay the same but you must give the players new bosses to fight that give new rewards never seen. The wilderness bosses were a great addition to the mundane list of bosses that had already been seen for many years; but they drop very minimal NEW items. With the rework their drops were buffed but they were still old items that can be obtained various other places. Games like WOW along with many other successful MMORPGs have you use the latest gear to fight the newest bosses to obtain the new equipment from the new bosses. So PLEASE follow by example and create bosses that drop level 75, 80, or even 85 gear that is challenging and not just a cake walk that can be camped for hours on end. Make us need close to the strongest gear currently in Runescape to be able to stand with the new bosses. I personally would suggest adding level 75 gear first that way you can introduce new bosses in increments of 5 levels so you can add as much content as possible. People may argue that this new gear may be 'OP' or overpowered, but not if you make the next bosses that much stronger that you need the latest gear to be able to survive and do any respectable damage. I would really like to see you add bosses that require multiple combat styles. For example a boss that spawns adds at points in the fight(similar to Jad) that mages in the players group must barrage or freeze them with barrage and other related spells as other players quickly DPS them down to prevent them from reaching the boss to prevent healing of the boss. I think Runescape could greatly benefit from the raiding that is done in WOW and other related games as well. Please consider maybe raids that require upwards of 40 players to fight 1 VERY LARGE AND CHALLENGING BOSS. Not something u can kill 100 times over.

04-Jul-2014 14:43:07

Angel Gabe

Angel Gabe

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
the first idea I have is adding new fish. because i did not see any new fish on the artisan and atm dark crabs are not worth the time and energy to get. so i would love fishing to become a more profitable and even more fun skill. the best part of fishing to me is hand fishing. the animations and strength exp are one the coolest things to me. these new fish do not have to be hand fished, but it would be very cool to see some more hand fishing or something with cooler animations than just sitting and fishing. first I propose adding a very high level fish that is only caught on the new island. This fish could be a unique type of shark like a great white or tiger ect... the next fish if you do not like that is a whale. I would like these high level fish be able to be hand fished maybe with requirement of 99 fishing and 75, or 80 strength, but it is also alright if they are just added. thanks you for reading and I look forward too ether seeing this added or some other cool new things.

04-Jul-2014 15:16:09

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