Forums

Dev Blog: Continent Expansion

Quick find code: 380-381-78-65448274

Cooj

Cooj

Posts: 138 Iron Posts by user Forum Profile RuneMetrics Profile
I've posted a thread on Oldschool Feedback and Poll Suggestions about a quest concerning the introduction of Port Roberts.

Please check it out. Once I get enough feedback I'll e-mail it to Jagex. Thanks :)

01-Jul-2014 01:48:35

3RD AGE SLAY

3RD AGE SLAY

Posts: 34 Bronze Posts by user Forum Profile RuneMetrics Profile
Love it !!!!!! I have been playing old school from day one and it's just the best game ever (it's more then just a game it's a way of life) I think adding in task in each town/cities would be really fun like the pre eoc ones would do for now if u could add them I just hope u think about all the player is the game and don't limit the player it should be for mains, pures and skillers !!!that's a main point to keep 100% of player happy and a new Chining spot would not go a miss for pures that can't go back to mm as they dun the quest or are 1 prayer or low def with out 43 to pray melee .... Thanks ever so much for taking the time to read this long live osrs :D

01-Jul-2014 01:48:45

Jr Spike

Jr Spike

Posts: 1,226 Mithril Posts by user Forum Profile RuneMetrics Profile
Something that I've always wanted to see would be some higher level equipment. it seems like once you have 75 in all of your combat stats you can wield anything there is. Why should there be 24 levels of nothing after that? I'd like to see some equipment that requires stats to be at 80 or higher to wield.

01-Jul-2014 02:04:47

Shantideva
Mar Member 2014

Shantideva

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
Total support!

Love the new continent with the intention of leaving the old world in its current form.

I am really looking forward to some new exploration and scenery, great idea!

As a 10+ year veteran of RuneScape, I am really looking forward to this.

Thanks guys. :)

01-Jul-2014 02:18:03

Metabee45

Metabee45

Posts: 1,077 Mithril Posts by user Forum Profile RuneMetrics Profile
Someone reminded me about duel tournaments which were one of my favorite parts of RS back in the day and had a great turnout because you had a chance of winning without being 126 combat. Bringing this back would be ideal in the duel arena or possibly the coliseum.

I like the idea in the coliseum of a wave based game were you get rewards for completing all fights against different new fighters all being stronger in certain ways. A reward like coliseum based Armour would be interesting if it could serve some purpose in the game, possibly being quite poor defensive Armour but with an exciting strength boost. This could be similar to how the rune defender functions and could be great for people who wan'* to train combat stats with the bonus.

01-Jul-2014 02:29:09

Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
These are some ideas I came up with:
Hope you enjoy some of them :p

Ideas:
New cities/places:
-Atlantis style city, underwater (I actually thought of this before Mod Reach talk about his idea of an underwater city :p )
inhabitants: Mermaids and atlanteans, and maybe some humans who almost got drown and where saved and are living in a few huge pockets of air?

-Dinotopia like city
Inhabitants: NEW RACE -> Lizardman :p
This dinotopia like city could be situated somewhere inside an huge crater. The rest of the crater could be filled with a dense jungle and lots of new npcs to kill and explore.
Also inside this Crater jungle could be find a dinosaur (T-rex?) boss.
There could also be some flying dinosaurs (similar to pterodactyls) as well as other dinosaurs. Same mechanics as aviansies, they can only be attack with range/mage.

-The Greek-like city could have inhabitants similar to spartans (like the ones from 300 the movie)

-New asian city (from which the bolt rack seller comes from, the one in Port Phasmatys).

-Flying mountains (similar to the ones on pandora from avatar or something). Awesome place to do pvming and even questing etc.


New dragons and minigames:

-New mountain (similar to the one on The Hobbit movie) where you can find Adamant dragon (which drops the dragon kiteshield)
and where you can also find the mighty RUNITE dragon ! (which drops the dragonplate body).

-Also the new continent should have a new place for pking, like the wilderness.
This place, besides new npcs and places to fight other players would have a new interesting minigame:
The castle siege minigame!
A place where clans could have dangerous castle sieges and actually get something from it:
In normal worlds this place would be for normal pking but in one (or more?) specific world this place would be
used for castle sieges:

01-Jul-2014 02:31:18

Plant 41
Jan Member 2022

Plant 41

Posts: 5,550 Rune Posts by user Forum Profile RuneMetrics Profile
I love the idea of a new continent! I mainly play Runescape 3, but if something like this would be released, I would gladly train my levels on OSRS just to see this! If you guys are keeping an open ear to suggestions, I have some ideas.

Firstly, I think it would be amazing to incorporate some of the oldest content in-game with this new continent. For example, the Temple of Ikov, the home of the Staff of Armadyl, literally has no story behind it. Although the Staff of Armadyl has become such a important factor within Runescape's story, no one has any idea who or what the Ikov are/is! This is the perfect chance to do this!

The Origin of Ikov

Although released in 2002, no one has any idea who this is. All what is known is that they help protect the Staff of Armadyl. Perhaps it's not one person, but a whole clan instead? The Ikov come from the land of Ikovia, which is known for their Colosseum.

The Fire Warrior of Lesarkus

Released with the quest "Temple of Ikov," no one has any clue who this is either! We must kill him in the quest, and we never find out who or what this Lesarkus is. It is known that he is pure fire, and can only be killed via arrows of ice. The Lesarkus could easily be the name of a land which is part of this new continent.

The Flames of Lloigh-enn

Think back to the flames that would appear when you logged into Runescape at the side. These were the Flames of Lloigh-enn! Although only referenced in the 23rd issue of the God Letters by Zamorak, the new continent would be the perfect place to include this as a Easter egg in-game.

The Home of The Oracle

It would be UBER cool to reveal the home of the oracle. She has been an iconic character for Runescape. Showing her people, the land which she comes from, would be awesome. I just picture this clan surrounded by a campfire, or hidden away in a ancient temple. Think of the quest that that could involve!

01-Jul-2014 02:31:29

Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
How the basics of castle siege work:
-There would be a castle almost as big as one of the castle wars' castles but with a more Dol Guldurish look.
-The castle will be owned by a clan and another clan would have to invade it if they want to controll it!
-To do this they can build siege weapons (using crafting and smithing skills etc.) as well as risk fighting the other clan's members (obviously).
-This minigame works with the mechanics of normal pking, everyone that dies loses their stuff and if they are the first ones to attack they get skulled.
Benefits:
-The clan who owns the castle would receive some items which would get distributed equaly (or by rank?) through all the clan members.
-This works just like the Manage thy kingdom minigame but for the entire clan.
-The clan would receive like 5M-8M (more? less ?) in items a day to distribute by all clan members (probably distributed automatically).
-So if the clan has 40 members, each member would receive half the resources per member than a 20 member clan;
However a 40 member clan could take the castle much more easily than a 20 members clan.
-Clans could also unite to take the castle but would have to share the resources aswell.

Details of the minigame:
-In order to conquer a castle the attacking clan must climb the walls or break the castle's door or walls and fight their way into the castle center hall and controll it.
-Control the castle means that only members of that clan will be inside the castle center hall for a few minutes (5mins ?).
-Everyone that dies during in the minigame's zone is able to go back although they loose their items (to loot some stuff which is not picked up by the player who killed them for example) but cannot attack players from the clans fighting during the rest of the siege.
-The siege will be won when every clan member of the other clan as been killed or when the majority of the remaining clan members quit or until the castle is "contolled" by the attacking clan.

01-Jul-2014 02:31:57

Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
-The first clan to obtain the castle can be chosen by leaving the castle's door open and let clans fight their way until only one clan control the center hall.
-The clan which owns the castle can be challenged for a fight once each 24h (less often ?). This will allow other clans to try to invade it and will make this very dynamic.
-The 24h period will give enough time for clans to receive the resources from the castle at least once (obviously if they keep winning battles or they are unchallenged they will keep earning resources).
-The zone is open to everyone who whants to go there and fight in every world and it is also open on the castle siege world and during the minigame, the only difference is that during the minigame the people who die within the minigame zone won't be able to attack any of the clan members when (if) they choose to comeback. (they can only attack clan members, just like on normal wildy, before they die tho)
-The clan members on top of the castle's walls would have buffed accuracy as well as defence when fighting the ones on the ground level (to simulate the advantage of being on top of a castle wall).
-Catapults could have a bigger range than normal archers, but they would also be muuuuuch slower.
-Catapults could also have the hability to destroy castle walls.
-Ropes can be used to assault the walls but they don't take as many people in as breaking down the Castle's door or a wall or using an assault stair.
-The castle door can be taken down by a siege ram (also constructed using clan memebers skills and some items).

01-Jul-2014 02:32:36

Quick find code: 380-381-78-65448274 Back to Top