-The first clan to obtain the castle can be chosen by leaving the castle's door open and let clans fight their way until only one clan control the center hall.
-The clan which owns the castle can be challenged for a fight once each 24h (less often ?). This will allow other clans to try to invade it and will make this very dynamic.
-The 24h period will give enough time for clans to receive the resources from the castle at least once (obviously if they keep winning battles or they are unchallenged they will keep earning resources).
-The zone is open to everyone who whants to go there and fight in every world and it is also open on the castle siege world and during the minigame, the only difference is that during the minigame the people who die within the minigame zone won't be able to attack any of the clan members when (if) they choose to comeback. (they can only attack clan members, just like on normal wildy, before they die tho)
-The clan members on top of the castle's walls would have buffed accuracy as well as defence when fighting the ones on the ground level (to simulate the advantage of being on top of a castle wall).
-Catapults could have a bigger range than normal archers, but they would also be muuuuuch slower.
-Catapults could also have the hability to destroy castle walls.
-Ropes can be used to assault the walls but they don't take as many people in as breaking down the Castle's door or a wall or using an assault stair.
-The castle door can be taken down by a siege ram (also constructed using clan memebers skills and some items).
01-Jul-2014 02:32:36