In last poll, where we offered a magic weapon that would behave similarly to the Staff of Light, we didn't specify that it would boost magic damage by 15%. Should it have that bonus?
People are going to complain that this weapon only gives Magic Damage and vote no for it. Master wand/Ahrim's Staff should obtain a 10% boost, while Void Knight Mace and Ancient staff receive a 5% damage boost. So elemental staffs are used by those who want to save money, while higher tier staffs give more damage. That's the only problem I see with this question, people will say that it will devalue other staves.
Question: Black masks could be imbued, using Nightmare Zone points. The imbued version would give a 15% bonus to your accuracy and max hit against your assigned Slayer target in melee and ranging, and 15% bonus to your accuracy with magic, and would have no negative attack bonuses in ranging or magic. The imbued masks would be untradeable.
This is the same sort of bonus that the existing black mask offers in melee.
There is no magic damage boost for equipping the Black mask imbued, but Hexcrest originally boosted both Magic accuracy and Magic damage by 15%. So it isn't the same bonus that offers in Melee unless Magic is given that damage boost as well, which it deserves since Magic is lacking in PvM and is very expensive to use.
For lower imbued rings,
Sapphire (i) should give -2kg.
Emerald (i) should give +6 to all defense stats.
Ruby (i) should give +1 prayer.
Lunar (i) can work like Battle Robes. It's stats would be removed but it would have a chance to save catalytic runes in combat like the Battle Robes functioned from Fist of Guthix. This imbue would degrade over time similar to Battle Robes and would need to be constantly recharged to have that rune saving effect.
Ring of Charos (a) (i) should give discounts from all stores, maybe 10-15% off. 1/4 price charter ships, free carpet rides, and discount from tzhaar shop stacked with Karamja Gloves.
13-Sep-2013 18:49:59