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Dev Blog: Roof Top Agility Thread is locked

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Plucky9
Sep Member 2005

Plucky9

Posts: 5,202 Rune Posts by user Forum Profile RuneMetrics Profile
So these areas, are they supposed to be a supplement to agility courses, or are they supposed to be something synergistic towards areas in general? wouldn't it make sense to move or even possibly combine some of the level tiers with earlier locations?

Like it's unusual for home turf such as Varrock to be a tad low despite being one of the few areas for marketing, unless it's like that so the experience isn't hampered for people trains agility there?

Also, since we're getting level 90 content, how about existing areas?...with the need for content that seems more appropriate in terms of levels for today's content set in a game aged at 6 years old, it seems a tad extreme to see a jump but with nothing to back it up, hopefully those Hidden Shortcuts isn't referring to the rooftop courses in general.


Ideas
• Since there's no Slayer Rings, nor is the Smoking Kills quest in 07, is it possible to reverse the level requirements of the slayer cave's shortcuts from low to high, so that it actually makes sense for running?
• Arandar ledge climb for Limestone mines?
• Possibly reducing the infamous fail odds of MEP 2, i know im not high, but it's a problematic puzzle quest, changing a ledge isn't going to devalue the reqs and patience it took to start and complete.

30-Oct-2013 19:01:40

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I really hope the xp isn't any quicker, maybe slightly at 80+90 courses as these would be higher than any of the existing ones. I don't know if anybody else agrees but the high xp rates in the current game is one of the main reasons it ruined it for me.


You're not the only one

30-Oct-2013 19:15:39

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,512 Sapphire Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I really hope the xp isn't any quicker, maybe slightly at 80+90 courses as these would be higher than any of the existing ones. I don't know if anybody else agrees but the high xp rates in the current game is one of the main reasons it ruined it for me.

You're not the only one

I hope that XP rates isn't going to be something that makes people vote no to it, since they've made it pretty clear that XP rates can just be adjusted after testing without affecting the concept one bit.
Cabbage? CABBAGE!

30-Oct-2013 19:34:47

Sessamy
Jan Member 2011

Sessamy

Posts: 8,127 Rune Posts by user Forum Profile RuneMetrics Profile
I don't usually train agility but if its available to level 1's I may try this for a while. I just hope that there will be a rest feature with that chair popping out of nowhere that you've talked about. I really want that. Many people will argue with me saying, 'that'll devalue agility and energy potions!'. 10+ year RS veteran; Oldschool RS player.
Tech Support

30-Oct-2013 19:46:29

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