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Dev Blog: Roof Top Agility Thread is locked

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Pterosaur

Pterosaur

Posts: 302 Silver Posts by user Forum Profile RuneMetrics Profile
As someone who has 99 Agility on OSRS, please please please do not increase XP rates for Agility at higher levels. The whole reason I joined OSRS is so that when I accomplish something, it won't be diminished by an easier method coming out later.

I know I'm in the minority here, but I'm practically begging you to at least communicate with me and other high level Agility players who love the skill to set a reasonable xp rate for each course, and not destroy the countless hours we've put in by speeding up the skill a lot.

Even a 5k xp/h increase is a huge jump for Agility since the xp rates are extremely tight and increase extremely slowly from level 50-99.
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30-Oct-2013 20:09:37

Jebrim
Jan Member 2023

Jebrim

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
As someone who has 99 Agility on OSRS, please please please do not increase XP rates for Agility at higher levels. The whole reason I joined OSRS is so that when I accomplish something, it won't be diminished by an easier method coming out later.

I know I'm in the minority here, but I'm practically begging you to at least communicate with me and other high level Agility players who love the skill to set a reasonable xp rate for each course, and not destroy the countless hours we've put in by speeding up the skill a lot.

Even a 5k xp/h increase is a huge jump for Agility since the xp rates are extremely tight and increase extremely slowly from level 50-99.


This, although my main problem would be putting trust into Jagex for determing the Xp rates for each course, both with existing ones and new ones. Someone who's barely done a course is not going to get the maximum potential Xp rate out of that course and will therefore underestimate the Xp rate for that course. This will occur for all courses Jagex attempts to time. It's made even worse by some courses being easier to get higher Xp rates vs other ones being more difficult, therefore not all courses would be underestimated by the same percentage.

I am open to a 5k Xp/hr increase though. Just keep rates below what's possible in RS3. Concerning energy restoration, I'm strongly against any attempt to increase the benefit Agility gives to it. Jagex destroyed the need for energy potions when they did that in 2009 and Agility hasn't been the same since.

30-Oct-2013 20:28:02 - Last edited on 30-Oct-2013 20:31:23 by Jebrim

Jebrim
Jan Member 2023

Jebrim

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
for the love of Saradomin, DO NOT make the agility rates stupid high. i think anything over 55k is too much xp per hour. Do not ruin this skill like runespan did to runecrafting at first realease


Agility is already in the low 60k's at 99 in this game.

30-Oct-2013 20:29:32

iScaped

iScaped

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
One thing I would like to know is why most of the courses begin/end is close together while Polliv, Seers Village, and Relleka courses are all far apart..?


I'm just wondering if these three courses will give good exp for the distance in between the start and end. :)

30-Oct-2013 21:07:34

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