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Dev Blog: Roof Top Agility Thread is locked

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Pretty Ass

Pretty Ass

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
I'm very, very concerned with these types of updates, I was already highly upset with Godwars and I have just started really training for 99 agility.

I don't want to see Oldschool keep becoming easy. I liked how things were played in 07 and I feel like all this new content is turning "Oldschool" into a newschool EoC.

I really hope that the EXP rates don't aren't greater, I think all the new energy items are more then enough. PLEASE DO NOT ADD REST....

If you could somehow balance it so that the Exp gains aren't greater then the ones already implemented in the game I would be fine with that, other then that this update is extremely upsetting, and it has become a very stressful concern.

02-Nov-2013 07:50:17 - Last edited on 02-Nov-2013 08:55:23 by Pretty Ass

Aras

Aras

Posts: 244 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm very, very concerned with these types of updates, I was already highly upset with Godwars and I have just started really training for 99 agility.

I don't want to see Oldschool keep becoming easy. I liked how things were played in 07 and I feel like all this new content is turning "Oldschool" into a newschool EoC.

I really hope that the EXP rates don't aren't greater, I think all the new energy items are more then enough. PLEASE DO NOT ADD REST....

If you could somehow balance it so that the Exp gains aren't greater then the ones already implemented in the game I would be fine with that, other then that this update is extremely upsetting, and it has become a very stressful concern.


I don't think the point is to make the XP rates super good. That would not be very Old School in my opinion. They can make the level 90 course a tiny bit better than Dorgesh-Kaan but that should be it. Few thousand XP more an hour.

Also, I hope the developers consider scrapping Pollnivneach and using one of the less popular cities (Lletya, Nardah, Burgh de Rott.) I don't think it's a problem if there's a quest requirement to use one of the coruses.

I especially like the idea to make Rellekka the level 70 one, Ardougne the level 80 and Lletya the level 90. And then using the course has a few quest requirements which is fair in my opinion.

02-Nov-2013 11:49:42

GetPro
Feb Member 2024

GetPro

Posts: 1,198 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I'm very, very concerned with these types of updates, I was already highly upset with Godwars and I have just started really training for 99 agility.

I don't want to see Oldschool keep becoming easy. I liked how things were played in 07 and I feel like all this new content is turning "Oldschool" into a newschool EoC.

I really hope that the EXP rates don't aren't greater, I think all the new energy items are more then enough. PLEASE DO NOT ADD REST....

If you could somehow balance it so that the Exp gains aren't greater then the ones already implemented in the game I would be fine with that, other then that this update is extremely upsetting, and it has become a very stressful concern.


I don't think the point is to make the XP rates super good. That would not be very Old School in my opinion. They can make the level 90 course a tiny bit better than Dorgesh-Kaan but that should be it. Few thousand XP more an hour.

Also, I hope the developers consider scrapping Pollnivneach and using one of the less popular cities (Lletya, Nardah, Burgh de Rott.) I don't think it's a problem if there's a quest requirement to use one of the coruses.

I especially like the idea to make Rellekka the level 70 one, Ardougne the level 80 and Lletya the level 90. And then using the course has a few quest requirements which is fair in my opinion.


I think the point in making them so accessible to all the players was to favor agility pures being able to have the best experience rates alongside everyone else, without feeling limited due to their nature.

I never will agree with Jagex siding with accounts that limit themselves and demand something non-limited accounts get. Choosing to limit yourself comes with the pros and cons.

02-Nov-2013 12:35:20

Old Gnomish
Jul Member 2023

Old Gnomish

Posts: 2,569 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm very, very concerned with these types of updates, I was already highly upset with Godwars and I have just started really training for 99 agility.

I don't want to see Oldschool keep becoming easy. I liked how things were played in 07 and I feel like all this new content is turning "Oldschool" into a newschool EoC.

I really hope that the EXP rates don't aren't greater, I think all the new energy items are more then enough. PLEASE DO NOT ADD REST....

If you could somehow balance it so that the Exp gains aren't greater then the ones already implemented in the game I would be fine with that, other then that this update is extremely upsetting, and it has become a very stressful concern.


Original message details are unavailable.
Giving XP rates now is a very difficult thing to do as we need to do a lot of testing to see how quickly each course can be done... for that we need to have the courses built. The aim of the XP rates is that it shouldn't replace the need to use the existing Agility Courses, although at some levels it may be more beneficial to use the Roof Top Courses .


This isn't going to ruin current training methods for agility. This most certainly is not becoming a "newschool EoC" -- for starters, these are all OUR suggestions: it's not as if the developers suggested them and we voted for them, we suggested them and we voted for them.
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02-Nov-2013 13:19:36

Pretty Ass

Pretty Ass

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I'm very, very concerned with these types of updates, I was already highly upset with Godwars and I have just started really training for 99 agility.

I don't want to see Oldschool keep becoming easy. I liked how things were played in 07 and I feel like all this new content is turning "Oldschool" into a newschool EoC.

I really hope that the EXP rates don't aren't greater, I think all the new energy items are more then enough. PLEASE DO NOT ADD REST....

If you could somehow balance it so that the Exp gains aren't greater then the ones already implemented in the game I would be fine with that, other then that this update is extremely upsetting, and it has become a very stressful concern.


Original message details are unavailable.
Giving XP rates now is a very difficult thing to do as we need to do a lot of testing to see how quickly each course can be done... for that we need to have the courses built. The aim of the XP rates is that it shouldn't replace the need to use the existing Agility Courses, although at some levels it may be more beneficial to use the Roof Top Courses .


This isn't going to ruin current training methods for agility. This most certainly is not becoming a "newschool EoC" -- for starters, these are all OUR suggestions: it's not as if the developers suggested them and we voted for them, we suggested them and we voted for them.


He clearly stated, "at some levels it may be more beneficial to use the Roof Top Courses." I said I don't want they making exp gains any greater then they are. There is already people with over 80m exp. That is 99 over 7 times over. How would faster agility exp be fair to them? Or any one who has dedicated to training the skill?

Why are we building a handicap for weak players? This isn't new content for new players, this is oldchool. Classic never received updates, why are we?

02-Nov-2013 20:29:22

Pretty Ass

Pretty Ass

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
Why don't you make the higher level agility courses poor experience, but more affective for getting the agility items?

This is a good way to make sure all of the older agility courses are still useful, and this way you also don't increase the experiences rates that every one has already played and trained with.

03-Nov-2013 00:10:01

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