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Dev Blog: Roof Top Agility Thread is locked

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[#57YT3BVKX]

[#57YT3BVKX]

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
The ability to climb existing structures in RuneScape is a beautiful way to increase the value of the agility skill. A suggestion of mine would be to make existing buildings larger/taller and have certain areas only accessible via agility. I don't know what the incentive would be, just an idea. Thank you for putting your efforts in such a cool concept.

31-Oct-2013 03:03:28

Tribuo
Oct Member 2019

Tribuo

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
Don't see why a slight improvement in xp in the later course (80-90) would be that big of a deal. As a skiller I'm already put at a disadvantage by having to use the wildy course and average 35k/hr. Not to say that I wouldn't do that, but a 5-10k boost from that isn't going to make the 99 any bit less of an achievement to anyone. I can see the concern people have, but I don't see why they are blowing it to such proportions. Be thankful that we are getting original content implemented into the game.

31-Oct-2013 03:34:12

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
You should make this happen in RS3!!


i would have preposed this idea to rs3 first but the makers of rs3 dont seem to want player made content. as far as i know.


True that. I suggested something along the lines of this years ago and got quite a bit of support for it yet nothing happened.

Inb4 RS3 gets an agility update now.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

31-Oct-2013 03:42:01

Irish Canuck
Dec Member 2019

Irish Canuck

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
My opinions and feedback.

The xp rates don't need to only be non replacements.. but they should also be even lower then the current already in game rates as many people would still rather do this method then the current ones because its something new and entirely different so xp rates wouldn't always make it faster as its a kooler and totally different way to look at agility and the less boring the easier it is to train so this should definally be lowered rates it shouldn't at all be equal or over the rates already released into the game.

As for the agility outfit, I believe it should either remain only cosmetic to maybe go good with the design of the agility cape, the weight should be 2times heavier or in other words make it less appropriate to use (slash it in half), or it should just not come into game because it would be more a cosmetic thing then a usable costume to most people and I don't enjoy new items coming into the game that are cosmetic and have no use or reason to exist in the game. My reason to make it cosmetic from the first suggestion in this paragraph is because most people will use it as a cosmetic in the first place because most people don't even use the current weight reducing items while training agility, most people just run without equipment wielded on them because most probably don't even think or care to have light weight reducing clothing. But in the end like I said I would rather it not to come into the game if that is the case.

31-Oct-2013 03:44:30

Irish Canuck
Dec Member 2019

Irish Canuck

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Don't see why a slight improvement in xp in the later course (80-90) would be that big of a deal. As a skiller I'm already put at a disadvantage by having to use the wildy course and average 35k/hr. Not to say that I wouldn't do that, but a 5-10k boost from that isn't going to make the 99 any bit less of an achievement to anyone. I can see the concern people have, but I don't see why they are blowing it to such proportions. Be thankful that we are getting original content implemented into the game.


please continue with why you think improved rates don't ruin the skills or the spirit of the game? I would like to know why you think that seriously..

31-Oct-2013 03:48:13

Lord Speed

Lord Speed

Posts: 411 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Don't see why a slight improvement in xp in the later course (80-90) would be that big of a deal. As a skiller I'm already put at a disadvantage by having to use the wildy course and average 35k/hr. Not to say that I wouldn't do that, but a 5-10k boost from that isn't going to make the 99 any bit less of an achievement to anyone. I can see the concern people have, but I don't see why they are blowing it to such proportions. Be thankful that we are getting original content implemented into the game.


If it is a 5-10k boost over dorgesh-kaan then it would be better than the highest level courses on rs3. I find it pretty ironic that I play OSRS to get away from everything being so easy and agility of all things could potentially become easier than on rs3...

31-Oct-2013 03:49:53

Jayden
Jan Member 2013

Jayden

Posts: 4,573 Adamant Posts by user Forum Profile RuneMetrics Profile
The level 90 agility course is 20 levels higher than Dorgesh kaan requires...even if it does need a quest and exists already, of course the level 90 course should be a tad more xp....no more than 5k/h though... Not to mention this outfit seems useless if existing weight reducing items now are better than it, unless it has a nice look which would be good, but if its considered an ugly look too then it's a lose/lose situation lol.

31-Oct-2013 04:50:42

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