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Shooting Stars Poll Blog

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Proly Tariat
Aug Member 2019

Proly Tariat

Posts: 1,360 Mithril Posts by user Forum Profile RuneMetrics Profile
Hell yes!! This was one of my favorite activities in pre-EOC.

I think the osrs-style rework is on point.

My only concern is the ring. I don't see the boost being an issue. But will this be tradable? Also, I feel that the 10% extra ore is overkill (and, will this stack with varrock armor? that's 20% total)

Could you add some ore rewards as well? Maybe scaling with level like MLM. Might be useful for ironmen.
Skiller, not a killer. #04veteran and #contentjunkie

Quest Cape: 85 Combat, Music Cape: 90 Combat, Diary Cape: 100 Combat

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23-Feb-2021 15:21:03

Funky1096

Funky1096

Posts: 164 Iron Posts by user Forum Profile RuneMetrics Profile
I like the idea of shooting stars but could you clarify a few things from the dev blog? Specifically the cost of the celestial ring in shards would need to be clarified. As putting it too low would harm resources entering into the economy and viability of other methods for resource gathering. Another thing is that the proposed experience rates from level 50 onwards on a star outperform granite tic mining, which is concerning because that reduces the value and effort of miners doing alternative methods. This is ignoring the bonus exp from finding stars which further makes stars the one and only mining method for power levelers, as proposed. Perhaps lowering the bonus for finding them to 45x the miners' level and reducing the actual rates from mining dust could help to accomodate this. I do believe that having a faster alternative that is more engaging and intensive at the higher mining levels is good for player engagement.

But obsoleting old methods such as 65k an hour exp at level 45 doing granite tic mining in the process I believe should be avoided. This is to make all the content appealing, as opposed to making some content unused/dead.

I have participated in friends' chat's dedicated to finding shooting stars since the early inception of shooting stars into rs3/2 and here are my thoughts on its inclusion. I believe that making f2p stars go to all locations including members locked locations is a good thing. It used to/still is too easy to world hop to find f2p stars in rs3. It is in fact faster and better then using a player owned house as a member, to world hop in rs3 f2p worlds to find stars. I would suggest tieing the celestial ring's hidden mining boost to its charges. So that when it is depleted you don't get a permanent 4+ mining boost. I also recommend adding some sort of clarification to the time it takes to mine through a layer for the stars and at what levels. Most osrs player may very well be unaware how fast, 5 min, you can mine through a layer.

23-Feb-2021 15:30:44

Funky1096

Funky1096

Posts: 164 Iron Posts by user Forum Profile RuneMetrics Profile
Last post was too long:

Furthermore the proposed mining rates will obsolete the mother-load mine completely and utterly except for players who go there to get a coal bag and their mining skilling outfit. Even if you do decrease the proposed rates for shooting stars to 45x on find and less per shard the motherload mine would need a buff. Either by making the motherload method enticing by lowering the skill barrier for the upper level or by increasing rates further as a player levels up in the mother load mine or something akin to that affect.

With enough players its possible to be constantly, barring travel times, mining at a shooting star no matter where you put them. So clarification on mining rates/times per star level would be greatly appreciated.

23-Feb-2021 15:39:42

Not Skovos

Not Skovos

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is an awesome addition providing some fun alternatives for mining, setting new goals, and overall a cool addition to the everyday environment.

Stumbling across fallen stars could provide a nice distraction from your current task at hand or hunting them down offering some more exciting mining experience and adventure instead of clicking the same 3 rocks for hours :P

Mining is always a skill I tend to put off but I would definitely enjoy this addition to Old School Runescape.
Veni Vidi Vici

23-Feb-2021 17:56:52

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
"Since then we've received additional support from our internal tools team making it much easier to essentially port game content from RuneScape to Old School."

Please do not follow through with this threat. Please. Don't do this again.

There is NOTHING in that game that belongs here. Essentially everything introduced to the "other" runescape after GWD was EZ-scape degeneracy or just plain garbage.

The game underwent a long decline, dying a death by a thousand cuts as each "update" made the game progressively worse. EOC was the last straw, but in reality the game was already almost-unbearable the day before.

Evolution and development does not mean following in the footsteps of a proven failure. Learn from your mistakes, don't replicate them.

23-Feb-2021 18:23:45

Raake
May Member 2023

Raake

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
I quite like the proposed rework. The ring I believe is the first item in OSRS to provide an invisible skill boost that isn't tied to an area, which is quite neat.

I think an added reward option of a bag containing a small assortment of ores that scales based on your Mining (and Smithing?) level(s) would be a fine addition as well.

I really do dislike the mentality that a lot of players have when it comes to new skilling activities, that of "this method that is more efficient and gives arthritis will be devalued because of this new activity, please nerf the new activity". I feel those players only care about efficiency (and maintaining old methods as the end-all, be all) and turn a blind eye to issues that are detrimental to players' health.

"But you don't have to do those intensive methods!" You're right, I don't, but if I want to achieve those experience rates, there are NO alternatives to that. I don't want an AFK training method that gives the best exp rates; I'm just saying that when better yields come at the expense of player health, I think that's something that should be addressed.

Even if not meant as a proper training method, Shooting Stars is a much more interesting way of training than mining the same formation of veins at Motherlode Mine or the same four rocks at the quarry, over and over again. The scenery changes and you have to travel to them yourself, the stars aren't always the same size (meaning you might not be able to just hop from one to another), you can often hop in and participate if you just happen to stumble upon one or one lands nearby while bankstanding, people tend to socialise while mining the star (at least in RS3) etc.

23-Feb-2021 18:31:08

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
This is interesting. I was always a fan of D&Ds as I liked the idea of coming across something you can do whilst in the world.
That being said I am wary about the type of content as daily activities changed the feel of the game and even without that limit, this almost sounds like a bi-hourly activity.
I assume it'll pass no matter what, so I just hope the larger number of locations will make it harder to track down to make it more fun when you do happen to see one.

As for the rewards, I'm happy it's mostly the same as motherlode, however I find the Celestial Ring seems incredibly powerful for a D&D reward.
I don't think D&D rewards should be unique and BIS. Cosmetics, like the golden prospectors, or supplements you're likely to get from regular training, like bag of gems, seem appropriate, especially when you consider the XP from the D&D too.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

23-Feb-2021 18:39:27

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