I quite like the proposed rework. The ring I believe is the first item in OSRS to provide an invisible skill boost that isn't tied to an area, which is quite neat.
I think an added reward option of a bag containing a small assortment of ores that scales based on your Mining (and Smithing?) level(s) would be a fine addition as well.
I really do dislike the mentality that a lot of players have when it comes to new skilling activities, that of "this method that is more efficient and gives arthritis will be devalued because of this new activity, please nerf the new activity". I feel those players only care about efficiency (and maintaining old methods as the end-all, be all) and turn a blind eye to issues that are detrimental to players' health.
"But you don't have to do those intensive methods!" You're right, I don't, but if I want to achieve those experience rates, there are NO alternatives to that. I don't want an AFK training method that gives the best exp rates; I'm just saying that when better yields come at the expense of player health, I think that's something that should be addressed.
Even if not meant as a proper training method, Shooting Stars is a much more interesting way of training than mining the same formation of veins at Motherlode Mine or the same four rocks at the quarry, over and over again. The scenery changes and you have to travel to them yourself, the stars aren't always the same size (meaning you might not be able to just hop from one to another), you can often hop in and participate if you just happen to stumble upon one or one lands nearby while bankstanding, people tend to socialise while mining the star (at least in RS3) etc.
23-Feb-2021 18:31:08