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Equipment Rebalancing Updated

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ShrimpsChips
Jul Member 2022

ShrimpsChips

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
From the OSRS front page:
"Play with millions of other players in this piece of online gaming heritage where the community controls the development so the game is truly what you want it to be!"

What a joke.

From the most recent blog:
"We know this isn't an ideal solution for everyone, and we're genuinely sympathetic to the players who will be impacted."

What a f***ing joke.

You clearly aren't sympathetic, because you haven't listened to the loud majority. I've read the entire threads for the suggested change blogs, and the overwhelming majority of responses are negative. You've completely lost the plot.

I don't even care if the Blowpipe or Dhide nerfs are warranted or not. If you don't poll game breaking updates, you lose your community. My membership expires this week, you won't be seeing any more payments from me in the near future. I hope you only lose more and more players until you're forced to roll back yet again.

I've seen death threats go out to the mods, which while totally overblown and unwarranted, I actually completely understand the sentiment. Years of progress on my ironman account virtually lost because of the environment you're now setting on the game. It's an extremely bad precedent, and at the very least any mods who suggested or backed these nerfs WITHOUT POLLING should be immediately fired. You don't care about game integrity, you only care about forcing out updates for your own career longevity.

03-Feb-2021 23:00:06

A-NoobMaster

A-NoobMaster

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I really congratulate you for the work that goes into each day of reading, evaluating and searching with precision the best respect in order to comply with the best updates that will be favorable for the game, but now, thinking here, if we are talking about many opinions, of many ideas, why not carry this change of equipment through surveys, which can be done by different means, to which the participation would be really considerable so that they can carry out the best decision...

03-Feb-2021 23:09:14

Blue02

Blue02

Posts: 456 Silver Posts by user Forum Profile RuneMetrics Profile
It feels like this blog post is intentionally hidden behind the "The Isle of Souls" blog post, and builds on top of the poor communication/announcements of previous blog posts about Equipment Rebalancing.

This is a breach of trust through lack of transparency to your users.

I was never against the changes, and I'm sure I'll get over the fact that I just lost a lot of coins selling and rebuying my blessed d'hide.

My main issue is your handling of the changes. By choosing to not poll, by choosing not to broadcast these blog posts in game, and by burying this blog post behind another.

Suggestion for improvement: Change the "Message of the week" displayed in-game. Since there is only space for one announcement on the post-login screen, if there is more than one update in a week, have a message saying that there is more than one and instead of linking to the one post, link to "https://oldschool.runescape.com/#news-updates" where you anchor to the "Welcome to Old School RuneScape!" scroll.

03-Feb-2021 23:39:42

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
"Talking about the Equipment Rebalancing changes hasn't been easy for any of us. It's a decision we haven't taken lightly, but it's one that feels absolutely necessary to preserve the longevity of Old School."

Your feelings are wrong.

"The feedback you've provided has helped us shape the proposal you're seeing today and we're thankful for those of you that have contributed in discussions surrounding the changes."

How would you know? You clearly either didn't read any of it, or totally ignored it all (in typical Jagex style) as the proposal hasn't changed.

The latest post is a copy-paste rehash of the previous one - the fundamental problems have not been addressed:
1) It is unacceptable to fundamentally change game mechanics without polling.
2) The game just celebrated a 20 year anniversary. For 16 of those years, the stats of black dhide haven't been a problem.
3) Why reduce magic defense bonuses of black dhide? Goes against the combat triangle, and black dhide is already far below karils in that regard so no need to nerf further.

Longevity of the game is not dependent on your ability to create an equipment treadmill. Other MMORPG's fail because they do exactly that, and thus enter a self-destructive cycle of devaluing their own content.

Runescape has a highly developed economy, a massive world, and more than enough content to keep a casual player busy for many years.

04-Feb-2021 00:31:37

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
Honestly, the greatest offense is deliberately not polling these proposed changes - and from the negative feedback, it's obvious why.

This is an insult to everything this game is supposedly about. Once the "we're going to do whatever we want without polling it" box is opened, you can't shut it again. Can't put the toothpaste back in the tube.

The single best action for longevity that Jagex has ever made was erasing 6 years of work by creating OSRS in the first place. You've already ruined 1 game by making it unplayable by trying to "modernize" it. Please, please, please... just stop.

You need to respect your customers; if 20 years of runescape history hasn't been enough to teach that, I don't know what can.

04-Feb-2021 00:45:04 - Last edited on 04-Feb-2021 00:48:16 by iron itg

Mnr Reinier
Feb Member 2024

Mnr Reinier

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey. Nice to see that you (possibly) read my post regarding having an all-time personal best and storing all-time personal best in the adventure log.

I would like to make a perhaps weaker suggestion. But this is a chance for me to ask it so I wanted to atleast try. The attack requirement for rapier, blade, mace are going to 80 and vitur 85. This will gain me 3 combat levels.. which I do rather not. I pvp on Mr Reinier and also pvm, I'd like to keep this mix.

After the update, there will not be a single one handed 75 attack weapon that has the option to train only strength with (besides from arclight with its only niche uses).

The abyssal dagger (70 attack weapon) is dps wise okay, but not for raids and I am honestly not a big fan of it (attack-animation-wise).

My suggestion is to add a strength xp only attack style to the abyssal whip/tentacle. I need a stronger single hand weapon for raids. For raids you use vitur, blade or whip only. Can't show up with an abyssal dagger there. Perhaps even to the (zamorakian) hasta so that we can use a hasta at corp instead of magic. It already has a str training option but that will train def and atk at the same time. But it can train strength... so a strength only attack style would be normal in that line of thought, right?

I believe 75 attack builds that pk AND pvm should in someway be compensated after giving up rapier, blade, mace, vitur. Because I know quite a few of such builds...

04-Feb-2021 03:07:35 - Last edited on 04-Feb-2021 03:21:37 by Mnr Reinier

Ryushim
Apr Member 2020

Ryushim

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
I will be completely honest with you. I feel ambivalent about this update.

First, let me start off by saying that I really like all of the changes with the metal armors and weapons. I think there will be so much more variety in the game, which is great in my view. I disagree with others who will say OSRS will die because of this. In my view, this is one of the better changes you have decided to make. The “Buff the Bad” changes were all quality for the most part. Some players will be upset because they hate change. In fact, you cannot argue that this is still the same as 2007 RuneScape. So many changes have occurred over time that the only thing that is Old School still are the graphics, combat, and general progression systems. I am personally very okay with that. So for those who are saying, I only play for the “nostalgia”, I don’t think that’s true. I think you simply don’t enjoy changes that result in nerfs.

As I stated in a previous post, I completely agree with the black d’hide and blowpipe nerfs. I also agree with the requirement changes on high end weapons such as the Ghrazi rapier.

Here are all of my current disagreements:
- The Blessed D’hide stats in general should not have been touched. I would have instead been in favor of buffing Kharil’s. Kharil’s has a 70 range and 70 defense requirement. It makes sense that it should have higher defenses than normal range gear that has only 70 range requirement. Additionally, Kharil’s is more expensive than Blessed D’hide and degrades increasing the cost of usage further. In my view, Kharil’s needs to have the defense bonuses increased a little bit from what it is right now. (Specifically referring to melee defense.) I see Kharil’s as a tanky range armor, which is in the spirit of the barrows armors (they tend to be more tanky in general). The melee defense bonuses would be much closer to armadyl.

(Post continued . . .)

04-Feb-2021 04:23:44

Ryushim
Apr Member 2020

Ryushim

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Kharil’s will have a much closer melee defense to armadyl. However, armadyl will still be better in two very significant regards: 1. Armadyl never degrades (never have to pay money for repairs) and most importantly, armadyl will still have more powerful range attack bonuses. It will still be the preferred choice for bossing and for defending against magic (because my proposed change only affects melee defense bonuses and perhaps we could increase range defense as well)

Now, crystal armor only has a 70 defense requirement and no range requirement. The lack of range requirement suggests to me that this should maybe not be as powerful as Kharil’s in terms of range attack although that would be a very unpopular opinion. I suppose you could justify the cost and difficulty of obtaining and maintaining crystal armor to offset that lack of a range requirement.


Now, for my disagreements on Dinh’s Bulwark:
- I mainly disagree with this nerf in regards to the negative magic defense bonus. My biggest issue with this is that PvMers are affected very negatively in the wilderness. They have no chance to defend themselves against foes in multi-combat zones. If you would at least had made sure that there could be significant defenses against the already OP ancients Ice magic, then that would have been fine. Ice Barrage for 19 seconds gives no chance for escape. Also, Dinh’s bulwark is a two-handed shield. I don’t think it follows the combat triangle at all. It’s a very unique weapon that has never previously existed in the game. I don’t think you can make this argument with a shield such as this. It is not a shield meant to be used for offense. It does not fit neatly into the combat triangle. If anything, it’s an item used to avoid combat. There is little combat with this shield, so you cannot say there is a combat triangle to be considered.

04-Feb-2021 04:44:07

Ryushim
Apr Member 2020

Ryushim

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
- Also, with regards to the argument that the Dinh’s Bulwark “negates the large risk with the Wilderness”, that is only partially true. I think the better phrasing would be that it decreases the risk. However, my point is that the risk is still large. I don’t think what I propose would in anyway make the risk very small. The risk is decreased for sure, but still much higher than not being in the wilderness at all. The point is that without this shield, the risk is too high (even higher than it should be). There needs to be a balance between the PKer and the PvMer. This is the important part. Also, a PvMer that holds this shield has a higher risk (= greater monetary reward for the PKer). If you believe that perhaps the shield is not costly enough to justify the stats, then maybe you can make it even more rare to obtain from the Chambers of Xeric. That is always an option as well. Another possibility is maybe making it so you have to attach something to the shield to bring it back to its normal stats (or to at least remove the negative magic defense bonus)

So ultimately, keep the decrease in melee defense that you have, but remove the negative magic defense bonus.

04-Feb-2021 04:57:29

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