Disclaimer grammar/spelling is poor.
As much as i like a Combat achievement diary idea, i think the way its gone about is all wrong.
--it feels very much league inspired... with the additional Master/grandmaster teir and kill X in Y time, or kill X over 500 times.... & increased drop rate chance on clues (although fally/wildy? has this aswell but only in those areas!)
which, i get the hype, currently playing leagues now, but lets keep leagues...you know... to leagues! otherwise the hype and rush of leagues will result in people asking the question "why bother playing leagues?".
As for the rewards, i get power creep helps drive new content, but you need to look at the big picture - regarding the Offender (yes i do like that name, props to the suggestor) & other rate increasers.
Economy - something very power becomes almost free (post completion)
PVM & Economy - Everything gets a bit easier/more common, other items crash.
PVP - something very power becomes almost free (post completion) - YEY! no risk!
PVP - something very power is locked behind content players dont do - "if i cant get the best stuff to fight with, why bother fighting"
Playstyle (although this relates to more general aspects re powercreep) - if you do small power creep, yes you prolong the life, but more casual players will end up thinking - why bother buying this lv82 item for 1b, when i can wait 6 months (maybe skill and get some 99z) and buy the lv85 gear for the same price!
another argument which defiantly relates to lockdown-era, yes we've all had more time to play the game we like, but if (BIG IF) everything returns to normal, more casual players might not be able to learn the insane prayflick-wooxwalking-sleeping wombo-combo that the top 0.1% of players can do. (yes insert salt here, i cant do them ^).
I think getting the difficulty right is the big question
I.e 6 jads @ once - its safe, theres no 1 grind beforehand to get 1 attempt, maybe for the transmog
24-Nov-2020 23:51:06
- Last edited on
24-Nov-2020 23:54:20
by
Noob Day Out