Forums

Combat Achievements Poll Blog

Quick find code: 380-381-677-66190432

MhmdF

MhmdF

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the new melee accuracy-only offhand idea, but for the love of god don't lock the good ones behind having to kill each boss in the game 1000 times or whatever the tasks would be. i.e. I'd rather that not come with this update if it passes. Sounds like way too much nolifing for items that might be good, but still not better than defenders or other weapons for a lot of situations

27-Nov-2020 18:42:27

Munkle
Oct Member 2008

Munkle

Posts: 1,885 Mithril Posts by user Forum Profile RuneMetrics Profile
When it comes to instances at gwd boss rooms I don't understand why the prices are so high. Most players can only get a couple of kills per trip (I'm thinking specifically Bandos), and 150k to do a couple of kills is ridiculously high pricing. You're essentially locking players out of content, not making it easier to access.

Compare it to Kraken which is 25k, and you can make that 25k back on one or 2 kills, and can potentially stay in that instance for your whole task.

If you want to tax the instances at GWD, then it should be something like 10k or 20k per trip. A minimal fee which you can make back on the trip. If you're doing the maths based on GE prices of long term big drops, then you might as well just sell the drops to ironmen in a store (Don't do this! I'm making a point). I'm not sure you understand the ironman mentality by charging so much. Ridiculous prices - I assume it's per trip? Please correct me if I'm wrong on my information.

TOO LONG TO READ? Instance prices are way too high for the bulk of average solo players.

30-Nov-2020 09:12:06

TheHastate

TheHastate

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Not really a fan of this idea:
- there is just no need for this : the bosses exist, and the players can challenge themselves and each other already
- too much clutter: since the release of OSRS so much new content has been added already, and now the game has so much clutter that it's becoming just like RS3: the game we didn't want
- easyscape: more and more buffs in drop rates and making everything faster and easier. RS was always a game of grinding, why are we changing this?
- wrong focus: when adding new content to this game, you should be looking for longevity; this is nothing, it isn't real content.



Although a lot of time and work has clearly gone into this, it is just another idea in the same line of updates that have been plaguing OSRS almost since it's beginning. It seems as if there is no-one looking at the bigger picture. To explain: some examples. Look at Barrows: the first step up to high-end gear. Any account will eventually go to Barrows to get their first good gear after Rune, it will always be used. Look at GWD: that update added a whole new tier to equipment, and has some of the highest level items that exist, and will forever be played.

Then compare it with OSRS updates: for example Kourend. Look at the map or walk around it, and be honest: it looks disgusting. It's design is pathetic: "4 families and every one has their own element", which 6-year old thought of this? And there is almost no content in it! So many huge buildings, used for nothing! Someone explain who decided this, created it?! And then the content they do add is done in such a sloppy way: "oh you want to craft the highest quality runes? here you can get both for free, no quest required!". Who are you who decided this, and please explain?? Even RS3 did better, adding blood rune-crafting into an existing region, in an existing quest-series and making it fit totally seamless.


But the community is the problem : everyone just votes YES without even reading or thinking.

30-Nov-2020 18:30:28

Quick find code: 380-381-677-66190432 Back to Top