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Dev Blog: Content Poll #23

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Sahvyn
Aug Member 2008

Sahvyn

Posts: 171 Iron Posts by user Forum Profile RuneMetrics Profile
Im Nate said :
If the grinding nests does pass it should be done like prayer, where you use a pestle and mortar on it and if you leave it it will continue grinding the rest of them but you can still spam click. Personally I want to continue doing it manually to keep up the speed.

Agreed, I was just thinking the same thing.

01-Aug-2014 23:31:17

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
King Farook2 said :

Question: Should you be able to use minigame teleports without joining the minigame chat?


No, remove the teleports full stop.


Or at least poll them. If 75% want them, keep them in, but if they can't pass a poll into the game, they should be removed.

It's kinda like if corp were to be added in his old spot, then we get a poll asking where his lair should be.

Changing the details after adding something without polling? Well, the purpose of polling was already defeated.

I might go as far as to say if they don't pass this poll, they should just be removed, as they would have failed to get voted into the game more or less by default.

01-Aug-2014 23:32:43

Pathogen V

Pathogen V

Posts: 6,356 Rune Posts by user Forum Profile RuneMetrics Profile
Don't make non-rooftop course have Mark of Grace spawns. If you do, the rooftop courses up until lvl 60 ( Seers ) will become dead content because they're slower exp than their counterparts at their level. The way it is now, you sacrifice gaining less exp by using the lower level rooftop courses to obtain Marks of Grace. If you allow all Agility courses to have Grace spawns, then the rooftop courses under level 60 will be useless.

01-Aug-2014 23:32:47

TOENSIL50000

TOENSIL50000

Posts: 3,550 Adamant Posts by user Forum Profile RuneMetrics Profile
You guys have to vote yes for the spear question. THIS IS BUG ABUSE.

Please fully understand the question, basically, if you are in wild and using your "protect one item" prayer, it does not matter. A clan of 10-15 people will come, and they will spear you for 15 minutes straight until your prayer naturally drains to zero, and they will stat-spy you with lunars to ensure you are at zero prayer, and then kill you. You are rendered completely defenseless ( you cannot click anything in your inventory, you cannot teleport, you cannot switch prays, you cannot eat.. YOU CANNOT DO ANYTHING)

Even when you are zero hp, you will CONTINUE to be speared for another 5-10 minutes, until ALL of the spears queue have stopped.

THIS IS BUG ABUSE, YOU MUST VOTE YES FOR IT TO BE FIXED.
the actual special itself remains the same, its just so clans cannot abuse it.

VOTE YES TO PREVENT BUG ABUSE!!!!

01-Aug-2014 23:36:13 - Last edited on 01-Aug-2014 23:38:18 by TOENSIL50000

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
TOENSIL50000 said :
You guys have to vote yes for the spear question. THIS IS BUG ABUSE.

Please fully understand the question, basically, if you are in wild and using your "protect one item" prayer, it does not matter. A clan of 10-15 people will come, and they will spear you for 15 minutes straight until your prayer naturally drains to zero, and they will stat-spy you with lunars to ensure you are at zero prayer, and then kill you.

Even when you are zero hp, you will CONTINUE to be speared for another 5-10 minutes, until ALL of the spears queue have stopped.

THIS IS BUG ABUSE, YOU MUST VOTE YES FOR IT TO BE FIXED.
the actual special itself remains the same, its just so clans cannot abuse it.


I actually don't think this should be polled. I can't understand why it is, because I would tend to agree with you, being unable to act is clearly a bug. I can't begin to imagine the intention of the spear was to allow people to queue up the spec and freeze someone.

Bugs should be fixed without polls. Polls take too long, inform everyone of the bug in question, and legitimize it's use.

Bugs should be fixed instantly and abusers punished. Any thinking person can see the spec was not meant to work this way, so there is little in the way of defense.

01-Aug-2014 23:41:39

User

User

Posts: 1,523 Mithril Posts by user Forum Profile RuneMetrics Profile
Mattrellen said :
Question: Should we add Marks of Grace to all other agility courses? No, why make all the agility courses the same?
Leave them on the rooftops only so they can stand out a bit.


Why should the only agility courses worth using be the rooftop ones?

---
Some other thoughts:

Will the in game polls allow you to change your votes after you have already voted (like RS3 polls)?

""Shove" special attack changes" I thought this would be considered to be a bug. Also, what about ice burst having no cooldown timer? Unless this was already changed, apologies if so.

"Should we add a right-click quick-exit option to the exits within Pyramid Plunder?" Sure. Any possibility of allowing us to teleport to the Mummy with the sceptre from inside the pyramid as well though?

Super combat potions - any possibility of improving the normal combat potions too? Possibility by adding a defence potion to it?

Bounty Hunter - I thought this would be an option you could opt in to, so you could PK on World 2 etc. and decide to look for a target if you wanted to. I'm not sure the current idea will "create an active PKing environment", rather segregate the Pking community. I don't understand PvP worlds either, mind - I recall watching a PvP world stream where the streamer teleported around different "hotspots" looking for fights until he seemingly gave up looking, and asked people on his stream who were interested in fighting him instead.

EDIT:

"Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?" No way. I already thought stamina pots were ** as far as run energy restoration goes, and it would devalue penance gloves etc. I feel this update would only be to cater to those used to the virtually unlimited run energy in RS3. We don't need 40gp each energy pots in Old School too.

01-Aug-2014 23:51:42 - Last edited on 02-Aug-2014 00:03:13 by User

Rodriguez

Rodriguez

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
i have an idea about the superheating spell.

this could practically work for skilling in general as a matter in fact.

Lets take the superheating for example. a very tedious task clicking the ores one by one. while superheat is active, ready for the next left click to create bars, we could right click the ore and have the drop down menu with 1,5,10,x or all option (much like from the chat box in the current system) if we created items.

now this could be used for all the skilling options that require from choosing 1,5,10,x or all and could really help me superheat 110,000 ores to achieved my 94 mage :(

01-Aug-2014 23:58:08

Ownage Omg

Ownage Omg

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I'm so disappointed that you're polling the spear special thing, bug fixes should not be polled.
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02-Aug-2014 00:06:10

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
User said :
Mattrellen said :
Question: Should we add Marks of Grace to all other agility courses? No, why make all the agility courses the same?
Leave them on the rooftops only so they can stand out a bit.


Why should the only agility courses worth using be the rooftop ones?


After 10 agility, Draynor is good, and at 20 Al Karid, but at 25, Skullball is a better option for exp. At 30, it's a bit more murky. Varrock probably did more for me than Skullball would have, but I'm pretty bad at Skullball.

Regardless, it only lasts until 35, where the Barbarian course becomes better. Fally becomes best at 50, but, from my previous experiences, the wilderness course is better after 52, which is where I am now.

As it stands, the vast majority of the way to at least level 60 are best done on other courses.

Ape Atoll used to give me over 45k exp per hour even at a low-ish level. I'm not sure how Seer's compares to that, not having done it. My guess is that it maxes out higher but gets lower average, since the Ape Atoll course is so short that failures aren't a big setback.

So I turn the question around. Why shouldn't rooftop courses be worth using at lower levels? Why should the fastest exp also come with added rewards?

02-Aug-2014 00:12:26

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