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Dev Blog: Content Poll #23

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Veldrosa
Mar Member 2024

Veldrosa

Posts: 251 Silver Posts by user Forum Profile RuneMetrics Profile
yes i you should do everything on this list :D also i have a content idea to poll


NEW level up animations the old fireworks are bad and you can hardly see them there should be the cooking pot above your head if you get say a cooking level with LEVEL-Up text or a + symbol if you get a strength level then it should be the strength-fist symbol you get me? i think that would be cool

01-Aug-2014 22:11:36

Mattrellen

Mattrellen

Posts: 11,765 Opal Posts by user Forum Profile RuneMetrics Profile
Question: Should the Superheat and Enchant Jewellery spells be updated so that if you cast them too fast, one casting is queued up to run when the last one's finished?
This would be so helpful.

Question: Should we add Marks of Grace to all other agility courses? No, why make all the agility courses the same?
Leave them on the rooftops only so they can stand out a bit.

Question: Should we add a grind-x option for bird's nests?
This is so needed. Nests are such a pain to grind.

Question: Should we add pet insurance? Show an NPC your pet and if you lose it you can pay a substantial fee to re-obtain it.
Question: Should we add a POH menagerie - a room in your POH that can store your pets?
I don't even care about most pets. I'm not much of one for combat, let alone bosses, but pet insurance would be nice. The menagerie...not so sure that one is needed, at least not yet.

Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?
This sounds like a great addition...assuming it's not a given from any agility training. Otherwise, why not just add this at an agility level?



Question: Should you be able to use minigame teleports without joining the minigame chat?


Shouldn't we be polling if minigame teleports should be in the game before we poll how they should be used? With how much they devalue magic, some pieces of jewelry, some quests that give better transportation/banking options, etc. I doubt they can get the 75% needed to be "added."

01-Aug-2014 22:24:43 - Last edited on 01-Aug-2014 22:25:48 by Mattrellen

its pink

its pink

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Changeurname said :
menacemenace said :
I'm just going to throw a few ideas out there that I feel would give potential new potions that bit of extra kick:

- As far as the super 'combat' potions are concerned, I feel they should also decrease a level once every 2 minutes, rather than once every minute. Also they should be renamed 'super melee potion' and the normal current 'combat potion' be renamed to melee potion (thanks to kkilot).

- A super ranged potion at 91 herblore that acts as normal ranged potion + super defence potion that decreases once every 2 minutes. Made by combining a clean torstol, super defence potion and ranged potion.
- Ammo-saving ability: when consumed, at the maximum level you have a 20% chance to save the ammo you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

- A super magic potion at 92 herblore that acts as a super defence potion with a boost in magic to 106, which would allow the trident to max at 30, with a maximum of 37.5 on slayer tasks with the occult also equipped. This should also decrease at one level every 2 minutes. Created by combining a clean torstol , super defence potion and magic potion. I chose level 106 as this gives the max hit of 37 on task for a time of 4 minutes and a max hit of 36 on task for 6 minutes thereafter.
- Runes-saving ability: when consumed, at the maximum level you have a 20% chance to save the runes you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

I feel it is only fair that all 3 styles of combat get a new potions. Why should melee get to save 2 invent spaces with the super combat potion, yet if you want a boost to ranged and magic plus defence you will have to use 2 potions for this effect to

01-Aug-2014 22:35:54

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
If the grinding nests does pass it should be done like prayer, where you use a pestle and mortar on it and if you leave it it will continue grinding the rest of them but you can still spam click. Personally I want to continue doing it manually to keep up the speed, like prayer I can get 600-700k/hr with d bones while if you don't do it manually its like 250k/hr or something. Maxed Sept 24th, 2015 - 134th to max

01-Aug-2014 22:52:47

King Farook2

King Farook2

Posts: 1,325 Mithril Posts by user Forum Profile RuneMetrics Profile
Question: Should we add poll booths to the game world so that players have the option of voting either in the game or on the website?

Yes, very much.

Question: Should we add the Bounty Hunter target system into the wilderness on one world?

No, please give up on BH.

Question: Should we add the ability to create a tradeable super combat potion from a super attack potion, super defence potion, super strength potion and torstol herb? The potion would act as all three potions combined into one, there would be no additional stat boost.


Only if it is untradeable!

Question: Should the special attacks of the dragon spear, Zamorakian spear and Zamorakian hasta be changed so that they do not queue and, instead, ignore incoming special attacks if the target is already affected?

Yes, I do like that people find bypasses as such but it is unfair.

Question: Should the Superheat and Enchant Jewellery spells be updated so that if you cast them too fast, one casting is queued up to run when the last one's finished?

Yes, seems fair.

Question: Should we add a furnace and anvil to the Wilderness Resource Area?

Yes, although I don't use it.

Question: Should we add a super rare Penance Queen pet as a reward from high level gambles?

No, I dislike pets in 07

Question: Should we add +15 ranged defence to Bandos boots? (Offered in Poll 18 with +20 and received 74.8% support.)

Yes, only because the majority want it.

Question: Should we add pet insurance? Show an NPC your pet and if you lose it you can pay a substantial fee to re-obtain it.


Possibly, I'm not sure because I dislike pets... but if the price is a lot then I will say yes.

Question: Should you be able to use minigame teleports without joining the minigame chat?


No, remove the teleports full stop.
Thanks for adding in Aussie servers ^_^

01-Aug-2014 22:59:24 - Last edited on 02-Aug-2014 12:12:00 by King Farook2

King Farook2

King Farook2

Posts: 1,325 Mithril Posts by user Forum Profile RuneMetrics Profile
Question: Should a tooltip showing your friends previous display names be added?

Yes, but there should be a toggle for set player to choose whether they want their name to be displayed

Question: Should Ankous found in the wilderness drop higher quantities of dark fishing bait?

Yes, a good incentive.

Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?

Sure, I do see people complaining about not having a bonus.

Question: Should your special attack bar be visible when wielding a weapon that doesn't have one?

Yes, or just add a notification of each time it recharges in the chat-box.
Thanks for adding in Aussie servers ^_^

01-Aug-2014 22:59:33 - Last edited on 01-Aug-2014 23:22:24 by King Farook2

Threat
Sep Member 2020

Threat

Posts: 10,054 Opal Posts by user Forum Profile RuneMetrics Profile
Nice!

Mod Ronan said :
Should we add pet insurance? Show an NPC your pet and if you lose it you can pay a substantial fee to re-obtain it.


Cool - what is your definition of a "substantial fee"?

01-Aug-2014 23:28:48 - Last edited on 01-Aug-2014 23:28:58 by Threat

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