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Dev Blog: Content Poll #23

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Maveryc
Jul Member 2021

Maveryc

Posts: 5,350 Rune Posts by user Forum Profile RuneMetrics Profile
Not a PKer, never have been, probably never will be, so an abstain on a poll like BH etc would be useful. Everything else in the poll looks good except: *Should we add a grind-x option for bird's nests?* as someone else said - it's a damn sight quicker to spam click them ;)

01-Aug-2014 21:18:26

Changeurname

Changeurname

Posts: 2,552 Adamant Posts by user Forum Profile RuneMetrics Profile
menacemenace said :
I'm just going to throw a few ideas out there that I feel would give potential new potions that bit of extra kick:

- As far as the super 'combat' potions are concerned, I feel they should also decrease a level once every 2 minutes, rather than once every minute. Also they should be renamed 'super melee potion' and the normal current 'combat potion' be renamed to melee potion (thanks to kkilot).

- A super ranged potion at 91 herblore that acts as normal ranged potion + super defence potion that decreases once every 2 minutes. Made by combining a clean torstol, super defence potion and ranged potion.
- Ammo-saving ability: when consumed, at the maximum level you have a 20% chance to save the ammo you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

- A super magic potion at 92 herblore that acts as a super defence potion with a boost in magic to 106, which would allow the trident to max at 30, with a maximum of 37.5 on slayer tasks with the occult also equipped. This should also decrease at one level every 2 minutes. Created by combining a clean torstol , super defence potion and magic potion. I chose level 106 as this gives the max hit of 37 on task for a time of 4 minutes and a max hit of 36 on task for 6 minutes thereafter.
- Runes-saving ability: when consumed, at the maximum level you have a 20% chance to save the runes you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

I feel it is only fair that all 3 styles of combat get a new potions. Why should melee get to save 2 invent spaces with the super combat potion, yet if you want a boost to ranged and magic plus defence you will have to use 2 potions for this effect to the super combat potions 1 potion?

*** For th

100%

01-Aug-2014 21:29:11

Changeurname

Changeurname

Posts: 2,552 Adamant Posts by user Forum Profile RuneMetrics Profile
JAGEX LOOK AT THIS ^^^^^^^^^^^^^^^^^^

EDIT: Instead of the 2 minutes draining... give these potions the overload effect but instead of completely going back to regular stats after 3 minutes your stats would start going down normally each minute.

OTHERWISE super combat pots will become dead content!!!!
Who is going to buy a potion that costs 10k+ when they can get a super attack and str for MUCH MUCH cheaper!

01-Aug-2014 21:31:11 - Last edited on 01-Aug-2014 21:36:08 by Changeurname

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
menacemenace said :

- A super ranged potion at 91 herblore that acts as normal ranged potion + super defence potion that decreases once every 2 minutes. Made by combining a clean torstol, super defence potion and ranged potion.
- Ammo-saving ability: when consumed, at the maximum level you have a 20% chance to save the ammo you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

- A super magic potion at 92 herblore that acts as a super defence potion with a boost in magic to 106, which would allow the trident to max at 30, with a maximum of 37.5 on slayer tasks with the occult also equipped. This should also decrease at one level every 2 minutes. Created by combining a clean torstol , super defence potion and magic potion. I chose level 106 as this gives the max hit of 37 on task for a time of 4 minutes and a max hit of 36 on task for 6 minutes thereafter.
- Runes-saving ability: when consumed, at the maximum level you have a 20% chance to save the runes you are currently using, as you decrease a level, it falls to 16% chance and so on, for 5 levels/ 10 minutes. This could help save costs that ranged has, that melee doesn't.

I feel it is only fair that all 3 styles of combat get a new potions. Why should melee get to save 2 invent spaces with the super combat potion, yet if you want a boost to ranged and magic plus defence you will have to use 2 potions for this effect to the super combat potions 1 potion?


They should give range and mage super boosts. When I stopped to think about it I realized It's crazy we're talking about overload type potions already without even having super range or mage pots.

And at such a high herb level too, that doesn't give range and mage the growth room that it gives melee for future updates. They should all be equal.
Maxed Sept 24th, 2015 - 134th to max

01-Aug-2014 21:42:17 - Last edited on 01-Aug-2014 21:43:03 by Im Nate

Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
Super combat potion sounds useless, when would someone use this? 1-2 inventory slots are saved for a significant cost increase + people don't even use super def normally.


How does that sound useless in any way? It's more convenient for more money.

01-Aug-2014 21:46:23

Wacky Seed

Wacky Seed

Posts: 464 Silver Posts by user Forum Profile RuneMetrics Profile
What about super magic and super range? can we make a super comabt pot where ranging and magic are all boosted as well?

e/ also currently magic is useless in godwars....yet sara drops magic pots and def pots...make sara's def lower so magic is useful against her...makes sense since armadyl drops range pots and he's weak to magic, zammy drops super att/str and he's weak to melee

only makes sense to me!

e/ would also like the super comabt pot to maybe last longer when it gets boosted, also maybe have the overload effect, can you please poll that :(

01-Aug-2014 21:47:46 - Last edited on 01-Aug-2014 21:50:28 by Wacky Seed

BugsBunny
Aug Member 2021

BugsBunny

Posts: 208 Silver Posts by user Forum Profile RuneMetrics Profile
Question: Should we add Marks of Grace to all other agility courses?
Absolutely add Marks of Grace to other agility courses. Might give them some significance.

Question: Should we add a grind-x option for bird's nests?
Yes, grind-X to bird's nest, makes things a bit quicker.

Question: Should we add +15 ranged defence to Bandos boots?
Of course, would make sense!

Question: Should the Iban staff be able to autocast Iban Blast?
Absolutely!

Question: Should you be able to use minigame teleports without joining the minigame chat?
Yes, sometimes the chats are too crowded, especially by people not even utilizing it.

Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?
Totally in favor!

01-Aug-2014 21:54:20

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