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Soul Wars and Minigames

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Raake
May Member 2023

Raake

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Soul Wars

Soul Wars is a quite fondly-remembered minigame for me. I would certainly like to be able to play it again. I do have some criticisms regarding the proposed changes, though.

Removal of Slayer integration - Genuinely curious about the reasoning behind this. As a compromise, you could keep the Slayer monsters in it - heck, maybe even add a higher level one for higher-levelled players - while keeping the proposed damage reduction mechanic for the Avatars.

10% boost/penalty for winning/losing - I think such a low impact really lessens the incentive to push for a win and encourages gaming the system to gain as much Zeal while not actually playing the minigame the way it's meant to.

Zeal for killing players - Even with diminishing returns, this sounds like a (somewhat boostable) Zeal farm-fest. Needs to be balanced very carefully.

Soul Cape - +8 Prayer and no other stats? Change the look to what it was on original release and it's good.

Ectoplasmator - A bit of a niche one - that doesn't make it bad though. Would work nicely with spectres and banshees as well as the Shades of Mort'ton rework if they both pass.

Lucky Dip - I believe this was in the original release, so go ahead. Just don't make it overpowered. However...

Avatar Pet - Being tied to lucky dip is a big turn-off. I'd like to be able to just buy it for a set amount of Zeal. I think minigame pets should be a sign of dedication to the minigame. Sucks to be Pet Penance Queen though.

Zimberfizz - No mention of him whatsoever? Not only that, a removal of mention of him from the original release text? Blasphemous! Soul Wars isn't Soul Wars without him!

Puro-Puro

Yes, yes, yes please to everything!

04-Oct-2020 12:14:34

Raake
May Member 2023

Raake

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Shades of Mort'ton

Shades of Mort'ton has always been an interesting one to me. The core gameplay loop is quite fun and unique, and the ability to cash in a bunch of keys at once for rewards is very alluring - like stacking clue caskets or Slayer keys. However, the rewards from the minigame are rather lacking, so they could use a slight improvement.

Urum Shades and golden keys - Sounds all good to me. Suggestion: assuming the improved standard loot includes rune armour, give it a rare chance to roll a random (god-)trimmed piece instead - somewhat similar to the Columbarium released in 2008. This would create an extra incentive for Iron players to participate as they hunt for missing Treasure Trails requirements.

Art assets - 2007-style all the way. Sure, the 2004 ones are unique, but also outdated and don't match the rest of the dungeons in the region.

Wearable Coffin - Sounds good, though the blog doesn't make it very clear how exactly the size is determined. Not that it matters that much since it'll be only useful in the minigame, but it'd be nice to know.

Prayer Robes - Not really a fan of the concept look, to me it looks more like something a peasant would wear, and not very holy. I do like the proposed bonus general and shade-burning Prayer exp, but not so much the others. They should have some Prayer bonuses though, perhaps slightly higher than Proselyte.

Swampbark - I'm sure it has a place in the game in the PvP scene.

Bloodbark - So in total, blood spells would heal 65% of the damage they deal when wearing the full set? That's quite a bit. I'm not sure where it'd be worth it to bring the whole set instead of taking another approach, but it doesn't sound game-breaking to me. I like the concept, but the balance needs to be kept an eye on to make sure it's relevant while not being overpowered.

04-Oct-2020 12:14:51 - Last edited on 04-Oct-2020 12:16:07 by Raake

Ms ScoobyDoo
Jul Member 2014

Ms ScoobyDoo

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
It's disappointing that they want to remove the original pet rewards. "Baby Basilisk" was my favourite pet and I have waited years for Soul Wars to return. It's silly that these head drops are practically useless and now is the opportunity to change that. Please let us get the original pets! Clan "user name": Ms Scooby Do
Clan name: Scrub Club
The Duchess and daughter of Zamorak.

05-Oct-2020 21:14:16

Lindenk

Lindenk

Posts: 3,102 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm happy Shades of Morton is being looked at. The upgrades to splitbark look good to me and would create a use case for both sets and the original armor.

I disagree with some of the other commenters that either is too strong. Having to wear an entire set is a pretty big tradeoff for whatever effect the it provides and therefore needs to be good enough to be worthwhile.

For trouble brewing, I feel like the main problems with the game are: reward tokens can be obtained by afking most of the game, and rewards are fairly weak (the stuff helps make a consumable worse than pies/potions). While I'm happy there are changes proposed, I would much rather have the underlying issues fixed.

06-Oct-2020 01:28:53 - Last edited on 06-Oct-2020 01:31:22 by Lindenk

SamoaSpider
Oct Member 2023

SamoaSpider

Posts: 150 Iron Posts by user Forum Profile RuneMetrics Profile
In Barbarian Assault would it be possible to also add 1 log into defender's inventory at startup?
So if Defender pulls Defender machine, he'd get 1 hammer, 1 log and full inv of food.

Defender would still need to pick up additional logs later up north from the logs spawn point as higher waves 4+ require logs.

06-Oct-2020 10:09:13

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
I like the new magic armour gear. Tho bloodbark's defense bonus in slash should be buffed a bit to be the same or closer to the stab def bonus. As it feels more like black armour defence bonus. Buffing that would make it feel more mithirl and adamant defense bonus.

still the new gear looks great. and It would make it a more defensive gear.

Alternatively. Buff the defense bonus of the blood bark gear to 60-70 melee def bonus to all melee types in general. but give a melee offense penalty combined to -20-30. so it can be strong, but not suitable for hybrid. But that is my opinion.

06-Oct-2020 17:43:59

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
I like the new magic armour gear. Tho bloodbark's defense bonus in slash should be buffed a bit to be the same or closer to the stab def bonus. As it feels more like black armour defence bonus. Buffing that would make it feel more mithirl and adamant defense bonus.

still the new gear looks great. and It would make it a more defensive gear.

Alternatively. Buff the defense bonus of the blood bark gear to 60-70 melee def bonus to all melee types in general. but give a melee offense penalty combined to -20-30. so it can be strong, but not suitable for hybrid. But that is my opinion.

06-Oct-2020 17:44:02

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