Forums

Bounty Hunter Target System

Quick find code: 380-381-64-65440134

Emito
Nov Member 2016

Emito

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
we need the ep system!

- i understand that it would cause inflation to give out statuettes
- i understand that if you get sharks, potions, etc that decreases the value of them
- i understand that i would make other money making rates decrease

SOLUTION:

EP Bank; everything that is not picked up in the wildy or disappears is sent into the ep bank, this is where the "bonus" loot comes from. This way the other sharks are just being recycled as if simply somebody else had them in their bank. Glories Rune items dragon items etc are always left for nobody in multi when clans are at it, this is where the majority of the ep banks can come from!


thanks.

31-Jul-2014 19:27:05

Stankflaps
Dec Member 2023

Stankflaps

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Hi, being a player since like... a long time.. i'd like to suggest an idea to bringing in PvP Armour rewards that can be gained through the implementation of BH. why don't you just add a point system that can let you unlock trade-able PvP Armour such as vesta, statius etc.. you would have to have a massive amount of PvP points in order to unlock these items, and you get these points similar to the slayer reward points. For every person you kill, you get one PvP point. every time you kill ten people, you get an extra amount of points (not a lot because you have to make it difficult to obtain). and in order for a PvP point to count, you would have to either kill your target, or maybe just kill someone with a certain amount of risk. you could even make the PvP Armour rewards untrade-able that way you can avoid groups of friends just killing each other for points. a semi perfect example of this is Void knight armour. you get the points in PC to get void, except in the case that i'm talking about, you get your points from killing other people in PvP, and you unlock the desired Armour. it doesn't have to be trade-able either, that way you can avoid people cheating the system. i would really LOVE to see this implemented in a poll. also ***** is my real nickname in real life, my name has a funny meaning to it, don't make me change my name please. i love it. too-da-loo. enjoy!!

31-Jul-2014 20:17:27

BULLlSH
Oct Member 2019

BULLlSH

Posts: 405 Silver Posts by user Forum Profile RuneMetrics Profile
What?! This is horrible-- no added bonus or incentive aside form cosmetic items? This is useless and you will just find hybrids attacking edge pkers all day because that is their target. There is no reason to fight you target if there is no incentive; consequently... dead content.
Horrible.

31-Jul-2014 20:39:08

Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
Stankflaps said :
Hi, being a player since like... a long time.. i'd like to suggest an idea to bringing in PvP Armour rewards that can be gained through the implementation of BH. why don't you just add a point system that can let you unlock trade-able PvP Armour such as vesta, statius etc.. you would have to have a massive amount of PvP points in order to unlock these items, and you get these points similar to the slayer reward points. For every person you kill, you get one PvP point. every time you kill ten people, you get an extra amount of points (not a lot because you have to make it difficult to obtain). and in order for a PvP point to count, you would have to either kill your target, or maybe just kill someone with a certain amount of risk. you could even make the PvP Armour rewards untrade-able that way you can avoid groups of friends just killing each other for points. a semi perfect example of this is Void knight armour. you get the points in PC to get void, except in the case that i'm talking about, you get your points from killing other people in PvP, and you unlock the desired Armour. it doesn't have to be trade-able either, that way you can avoid people cheating the system. i would really LOVE to see this implemented in a poll. also ***** is my real nickname in real life, my name has a funny meaning to it, don't make me change my name please. i love it. too-da-loo. enjoy!!


support

31-Jul-2014 21:20:46

Tru Khaoz

Tru Khaoz

Posts: 344 Silver Posts by user Forum Profile RuneMetrics Profile
TOENSIL50000 said :
What ever happened to 'power to the players' ... Is this a joke?

Do you know how many people will come back to this game if you added the EP system back? There is a reason that era had the highest peak in player base.

I strongly suggest adding the ep system back, with bonus loot incentives. THIS WILL NOT, I REPEAT , THIS WILL NOT negatively effect the economy.
trust my word on this and watch the average player base go from 15k to 40-45k on at anytime.

I voted no on the last BH poll due to no incentives, and will be voting the same again. THERE IS NO POINT.


EXACTLY. No point = dead content

31-Jul-2014 21:26:35

FireSaleFred
Nov Member 2023

FireSaleFred

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
1) The pking community needs to be condensed and made more concentrated as wondering round the wildy it's pretty lacklustre. Pvp worlds are similar.

2) There HAS to be SOME SORT of incentive to kill targets or even for pking alone at this rate. As others have said, it's difficult to profit from pking as a lot of money is spent on supplies such as runes, food, pots etc. Without this incentive the idea is inevitably going to be a non-starter.

My proposal is that we scrap PVP worlds completely, for me they are a waste of time and are rarely used, without the EP system they don't attract players and there aren't enough players in these worlds to make them worthwhile. Sorry but for those who like PVP worlds it is a sacrifice that is necessary to improve the quality of pking overall.

Instead switch to just 2 pking worlds, one is just normal wildy pking like the system right now except there is a designated world for it.

However, the other world is a BH crater world. So i'm talking of the old BH crater system. Many people I know would love to see the BH craters back to entice them back into playing and pking again, therefore I believe it would be a great addition to the game in order to increase the all round quality of the game and pking.

Possible modifications to the old BH craters :

- No teleport to target spell.
- No opportunity for clans to camp in the middle and have a 2v1 with their targert.
- Raise the required risk to enter the crater to 100k from 76k. (using the low level crater as an example). Or some sort of variation to raise risk.

But whether we want those modifications is up to us.

Assuming you all know how the BH craters work... I'll move on to possible rewards or incentives to want to play BH and hunt for a target.

Now before the skillers start protesting. These rewards could be untradeable or perhaps they wouldn't be as personally I doubt it would harm the economy that much but for the sake of that argument I will keep it to untradeables.

31-Jul-2014 21:48:22 - Last edited on 31-Jul-2014 21:52:25 by FireSaleFred

FireSaleFred
Nov Member 2023

FireSaleFred

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok so i'm sure the mods or anyone else out there can come up with plenty of suggestions for untradeable rewards. THEY HAVE TO BE WORTHWHILE, but some are as follows...

Untradeable Brawling gloves.. please explain how this harms anyone other than people who can't get them because they can't pk, has no effect on the economy.

Hiscores league table of total BH kills, more points are awarded if for example you KO someone 10 lvls higher and less if they are lower*

** capes/cloaks. Different Tiers of BH cape/cloak due to number of kills you have. These capes/cloaks can also be worn anywhere in the game on any world to increase the chance of people wanting to get them. The capes could be coloured differently, look differently, different patterns, blah blah blah there is a design team for that but it has to look COOL. Also, they have to provide bonuses such as +1 str or mage def or whatever but obviously the stats of the cloak/cape get better each time you get a better tier of cape. The specifics I will leave to you. The cloak would always be kept on death no matter what.

The opportunity to colour ghostly robes or perhaps mystic ahrims etc, obviously the better gear the more points needed to colour the stuff or the more obscure colour the more points etc. So the incentive is you can show off all your kills in your gear.

I think money can be made as there is already a substantial but not unreasonable risk to enter crater, this solves the risk of the cost of consumables etc.

So there you have a choice between 2 completely different pking activities that are both very popular. If you want you can still chose normal world pking for multi etc as it will be more crowded as normal pking is condensed to just that world. Can still organise risk fights with a bigger pool of people... etc etc more fights in 1v1 to.

Thanks for reading and please add to the idea or pick holes in it in a constructive way!

31-Jul-2014 21:49:57 - Last edited on 31-Jul-2014 21:52:02 by FireSaleFred

TOENSIL50000

TOENSIL50000

Posts: 3,550 Adamant Posts by user Forum Profile RuneMetrics Profile
I am not understanding Jagex's logic. This game is meant to be catered to the players. The players (clearly shown on this very thread) are demanding/begging/asking for EP to be implemented. Or some form of incentive for killing a target.

If the players want this, then why would you deny them the right? It shouldn't matter how it effects the economy (which by the way, it would better the economy, and I would be happy to slice any debate you possibly have for this) But, regardless of how it effects the economy, this shouldn't have any relevance since this is a player-driven game.

I am leader of Dynasty Elites (a warring clan, not a pking clan) and I have seen MANY players quit due to lack of quality updates not passing. You seem to be forgetting the majority of us came back for old combat system +pking/warring. During EP days , the wild was THRIVING , and a very enjoyable/profitable atmosphere.

The wild SHOULD be the best place to make money. You are risking in order to receive rewards. Regardless of any debate you can possibly have, which is fallacious anyway, this should be polled with a extensive and detailed blog.

This is "Power to the players" after all, is it not?

31-Jul-2014 22:30:16 - Last edited on 31-Jul-2014 22:39:15 by TOENSIL50000

Quick find code: 380-381-64-65440134 Back to Top