How is this going to condense players? are you removing wildy in every world? are you limiting where pkers can go? No. You are expanding the pvp options. How is this possibly going to condense the pkers when theres NO REASON FOR THEM TO BE IN THE BH WORLDS. A target alone isnt enough to want to be in those **** rusher filled pvp worlds. This seriously outraging that you would propose such a half assed idea. I know I'm not the only one who is legitimately mad that more than one person at this HQ thought that this was a good idea.
idiots all of you
"I've been playing since 2006 but jagex made me quit 11/20/2013"
King Jim
said
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Mod Reach
said
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At present, PvM supports PvP quite nicely. Drops such as the Kraken Tentacle, Abyssal Whip and even Godswords are of great benefit to PvP'ers and as such, keeps PvM popular as there constant rewards keeping up the incentive to PvM.
In the opposite direction, I feel there is very little PvP is doing to support the wider game. Currently, you keep what you kill, if you kill, even if you kill someone with virtually nothing. It doesn't sound very rewarding! (unless you just like killing people for nothing.) I'm of the impression that additional incentives for PvP are to make up for the lack of demand for anything worthwhile when killing another player. Unfortunately, as the blog indicates, if we introduce statuettes that arbitrarily drop when killing other players, we lead to a hyper-inflated market which leads to the rapid descent of various areas of the game - Something we want to strictly avoid.
The Bounty Hunter target system was designed to find you a target in a vast area. If you killed your selected target, their loot was yours and you could leave. Otherwise, if you ignored your target and killed someone else, you were then given a 3 minute 'penalty' and unable to leave the arena until the penalty had gone. When PvP worlds were introduced, the same target system was used with additional rewards added for killing your target. We want to keep the target system exactly as it was in Bounty Hunter as part of the problem, we feel, with PvP right now is that we have two popular areas for PvP and are now offering a 3rd. Finding a target in a segregated community would be very difficult.
You're an idiot for even writing this post, just guranteed a large portion of players won't come back. You seriously cant do anything right
If that's the sort of feedback you're capable of. You can stop giving it to us all together.
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@JagexReach
No form of bh will ever reach 75%, too many rewards and the skillers will complain, not enough rewards and the pkers will complain. Not to mention the portion of the community that votes no on everything anyways.
playing rs since 1976, 40 year vet cape soon
Mod Reach
said
:
At present, PvM supports PvP quite nicely. Drops such as the Kraken Tentacle, Abyssal Whip and even Godswords are of great benefit to PvP'ers and as such, keeps PvM popular as there constant rewards keeping up the incentive to PvM.
In the opposite direction, I feel there is very little PvP is doing to support the wider game. Currently, you keep what you kill, if you kill, even if you kill someone with virtually nothing. It doesn't sound very rewarding! (unless you just like killing people for nothing.) I'm of the impression that additional incentives for PvP are to make up for the lack of demand for anything worthwhile when killing another player. Unfortunately, as the blog indicates, if we introduce statuettes that arbitrarily drop when killing other players, we lead to a hyper-inflated market which leads to the rapid descent of various areas of the game - Something we want to strictly avoid.
The Bounty Hunter target system was designed to find you a target in a vast area. If you killed your selected target, their loot was yours and you could leave. Otherwise, if you ignored your target and killed someone else, you were then given a 3 minute 'penalty' and unable to leave the arena until the penalty had gone. When PvP worlds were introduced, the same target system was used with additional rewards added for killing your target. We want to keep the target system exactly as it was in Bounty Hunter as part of the problem, we feel, with PvP right now is that we have two popular areas for PvP and are now offering a 3rd. Finding a target in a segregated community would be very difficult.
Tbh the tentacle isn't an update for PvP. It benefits slayers more because it let's PKers use up whips so slayers can farm more rather than whips dropping in prices until they're worth 100k. PKers weren't asking for new OP weapons.
If you kill a player who risks a tentacle + whip you only get a tentacle. It made it less rewarding.
30-Jul-2014 14:08:04
- Last edited on
30-Jul-2014 14:16:37
by
Leejjon
Mod Ronan
said
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Caleb
said
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Mod Ronan
said
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Caleb
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That is still crap and wont get people into wild.
We are always looking for new ideas, if you have any feel free to share.
80% of this thread is asking for ep back for killing your targets to get bonus drops such as brawlers ect.
And, as explained in the original post, there are a large number of big problems with such a system that would negatively impact players in every other area of the game.
This isn't 2007 this is oldschool scape if you hadn't noticed.
We need these;
-1 Bh +1 world and 1 pvp world (no +1s) to maximise activity.
-Bonus loot from killing your target and at 100ep.
There is no incentive for players to come to the wild if they don't usually pk because there is no bonus rewards. If you think people actually want cosmetic rewards your actually clueless. Cruicible is dead content (cosmetic rewards) on EoC and this will be too because it looks like its going to be the same way.
30-Jul-2014 14:10:55
- Last edited on
30-Jul-2014 14:12:03
by
biiiiiiiiiii